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Viewing Issues (201 - 250 / 324)  Print Reports ]  CSV Export ]  Excel Export ] [ First Prev 1 2 3 4 5 6 7 Next Last ]
    PID # Attachment count CategorySeverityStatusUpdatedSummary
  0002831 1 GUI - Otherminornew2017-12-29Bug with Timed Events (for army in first day, AI)
  0002828 1 AI - Adventure Mapminornew2017-12-27Heroes of AI close the passage to the keeper of the question
  0002827 1 GUI - Othertrivialnew2017-12-27incorrect mapping of mission difficulty level
  0002813 2 Sound, music, videostweaknew2017-10-18Wrong display of building def on town screen.
  00028022   Othermajornew2017-10-06VCMI from git fails to compile launcher on powerpc
  000278272 GUI - PreGamemajornew2017-09-08Sometimes console hangs up and game doesn't start.
   0002779    GUI - PreGamefeaturenew2017-08-30Feature request: Town Alignment
  00027782   Otherminornew2017-08-29INDEPENDENT_MIN and INDEPENDENT_MAX logics are a mess
  00027662   GUI - Othermajornew2017-08-10GUI window disappear
  0002762 1 Mechanics - Objectsminornew2017-08-04Text messages attached to neutral creatures (on joining, attacking, w/e) are not displayed.
  0002750    Mechanics - Adventure Mapfeaturenew2017-07-27Cheating: CGameHandler::hireHero need check when hero hired from adventure map
  0002745    AI - Battlesminornew2017-07-24Neutral AI prioritises hitting War Machines if possible.
  0002743 1 GUI - Adventure Maptextnew2017-07-23Wrong number of teams in Scenario Information on a randomly generated map.
  00027381   GUI - Adventure Mapminornew2017-07-23Wrong description of creature dwellings on the map after loading a savegame.
  0002736    GUI - Adventure Maptextnew2017-07-21Wrong display of player defeat messages
  000272721 Modsmajornew2017-07-21Modern Design Team's Forge level 1 and 2 creature dwellings are too large on the map.
  0002724 1 GUI - Town screenminornew2017-07-16Dwellings are showing up, when not build at all
  000259211 Mechanics - Town structurescrashresolved2017-07-16inferno gates using this saves lead to an accident
  000248311 GUI - Battlescrashresolved2017-07-16When using options "spell book animation" in book between switch magic game have crash
  00026555   Campaignscrashacknowledged2017-07-14Missing feature: support for mod campaigns: HOTA
  0002716 1 Mechanics - Town structuresminornew2017-07-13Portal of Summoning works incorrect
  000200011 Mechanics - Objectsminornew2017-07-07Missing feature: Titan's Thunder should automatically add speelbook if picked on adventure map
  0002701 1 GUI - Otherminornew2017-06-24Hero Portraits not showing
  00026901   Modsminornew2017-06-10Cove Shipyard
  00026885   Multiplayerfeaturenew2017-06-02We need some checksums for netpacks code
  00026041   Mechanics - Objectsminorresolved2017-06-01If the hero is a secondary skill, in a hut witches shows that he studied
  00018903   Otherminorresolved2017-05-25warning: comparison between ‘enum QVariant::Type’ and ‘enum QMetaType::Type’
  00012931   GUI - Adventure Maptrivialresolved2017-05-25T hotkey doesn't go back to the start of the list, after selecting the last town
  00025834   Multiplayermajornew2017-05-22Multiplayer: RNG distribution is not consistent between compilers / platforms
  000264721 Modstweaknew2017-02-24HOTA feature "living flame for Fire Elementals" not working
  0001295 12 GUI - Adventure Maptweaknew2017-02-18Alignment issues in the Status Window
  00026372   Modsminornew2017-01-01WOG - Pendant of sorcery commander artifact does not give "growing bonus"
  0002631    Mechanics - Adventure Mapminornew2016-12-11When hero lose battle on other side of teleporter FoW is not disclosed
  0002627    Mechanics - Adventure Mapminornew2016-11-30if you lose hero and next day (or even week) buy him, his movepoint will not full
  000262131 Modscrashnew2016-11-27Bastion commander crashes when shooting
  0002616 1 GUI - Othertweaknew2016-11-17when loading saves difficulty levels do not appear correctly
  0002574 6 GUI - Hero screen / Exchange windowminornew2016-11-17Hero screen: long non-English skill names might overlap other UI elements
  0002610 1 Mechanics - Town structuresminornew2016-11-15Active creatures buying buttons, even if there is no place. Do not issue warnings
  0002595    Mechanics - Objectsminornew2016-11-09in mercenary camp you can buy other uints us crystal dragon, etc.
  0002571    Mechanics - Objectsminornew2016-10-20Elemental conflux: different guards in H3 and VCMI
  0002570    Mechanics - Objectsfeaturenew2016-10-20Elemental conflux: need better text for guards of elemental conflux
  0002355    GUI - Adventure Maptextacknowledged2016-10-20Guarded objects need more complex texts
  0002568    Mechanics - Objectsminornew2016-10-19Creature banks: visited by enemy AI player marked as visited for everyone
  0002567    Mechanics - Objectsminornew2016-10-19Pyramid: need different enemy stack positions than other banks
  00025601   Otherfeaturenew2016-10-17Refactoring - We need to get rid of Boost.Interprocess
  0002559 2 Mechanics - Adventure Mapminornew2016-10-17you can not pass an artifact with a backpack in the backpack when the hero is on what that object
  000232872 Mechanics - Objectsminornew2016-10-17Favorable winds "leaking" outside out of boundaries
  0002344    Mechanics - Adventure Mapfeaturenew2016-10-16Dwellings: auto stack merge needed like we have with joining creatures on adventure map
  0002546 1 Mechanics - Otherminornew2016-10-03sometimes journal dont wor'k with "huts visionaries"
  0002543    Multiplayercrashnew2016-10-03Server is crashing if something connect to it and disconnect
  [ First Prev 1 2 3 4 5 6 7 Next Last ]

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