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IDProjectCategoryView StatusDate SubmittedLast Update
0000093VCMIGUI - Battlespublic2009-10-04 12:192023-01-09 20:15
ReporterTow dragon 
Assigned ToIvan 
PrioritynormalSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.73 
Target VersionFixed in Version 
Summary0000093: Wrong/Missing spell animations
Description0.73#37 - Wrong Bloodlust animation (looks a bit like Hell Hydra's self-healing, though still different somehow).

Screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/090804-PMElementsas2-hexBloodlustAn.jpg [^]
Additional InformationOriginally reported here: http://forum.vcmi.eu/viewtopic.php?p=3192#3192 [^]
TagsNo tags attached.
Attached Files

- Relationships
parent of 0002484resolvedIvan Beholders and Evil Eyes shoot arrows not eye-beams. 
parent of 0002808resolvedIvan Cloning spell bugs and lacking visuals representation + stupid AI 
parent of 0002806resolvedIvan Teleportation spell lacking visuals 
related to 0002744closed Expert Bloodlust spell bugs: visual and text. 
child of 0001232closedAVS Missing spells from HoMM3 

-  Notes
(0002033)
Zamolxis (viewer)
2011-09-20 13:44

Short update just to confirm this is still there in 0.86. The Bloodlust sound is correctly implemented, but the animation is still the self-healing one.
(0002034)
Warmonger (administrator)
2011-09-20 13:53

Duh, the issue is much more general.
We need a way to handle animations and effects that cange colour of stack (clone, petrification), also shooting beams, like Magi or Beholder do.
Not sure how about Chain Lighthing.

On the other hand, currently game can't handle a spell with absolutely no animation.
(0003835)
Ivan (developer)
2013-08-03 18:50

Assigning to myself so I won't forget about it :)

In total we're missing:
- petrification ( permament grayscale, with transition to/from normal state)
- clone (blueish, animation = slowly appears?)
- bloodlust (reddish, with transition)
- creature summons (from transparent to fully visible). Same to unsummons when creature is destroyed.

There is also resurrection animation = reversed death. Should be possible just as well.

Anything I missed?
(0008446)
Ivan (developer)
2023-01-09 20:15

Resolved in PR 1229. Will be released as 1.2

- Issue History
Date Modified Username Field Change
2009-10-04 12:19 Tow dragon New Issue
2009-10-18 23:01 Zamolxis Severity text => tweak
2009-10-18 23:01 Zamolxis Description Updated View Revisions
2010-05-29 21:14 Zamolxis Product Version => 0.73
2010-05-29 21:14 Zamolxis Description Updated View Revisions
2011-05-28 06:16 Warmonger Assigned To Tow dragon => Warmonger
2011-06-18 14:41 Warmonger Assigned To Warmonger =>
2011-07-23 06:28 Warmonger Status assigned => new
2011-09-20 13:44 Zamolxis Note Added: 0002033
2011-09-20 13:44 Zamolxis Priority low => normal
2011-09-20 13:53 Warmonger Note Added: 0002034
2013-08-03 18:45 Ivan Assigned To => Ivan
2013-08-03 18:45 Ivan Status new => assigned
2013-08-03 18:50 Ivan Note Added: 0003835
2016-09-04 22:53 AVS Relationship added child of 0001232
2016-09-04 22:54 AVS Assigned To Ivan =>
2016-09-04 22:54 AVS Assigned To => AlexVinS
2016-09-04 22:54 AVS Status assigned => confirmed
2016-09-04 22:54 AVS Assigned To AlexVinS => AVS
2016-09-04 22:54 AVS Status confirmed => assigned
2016-09-18 18:35 Warmonger Relationship added parent of 0002484
2017-07-26 16:19 AVS Relationship added related to 0002744
2017-10-14 16:51 AVS Summary Wrong Bloodlust animation => Wrong/Missing spell animations
2017-10-14 16:52 AVS Relationship added parent of 0002808
2017-10-14 16:52 AVS Relationship added parent of 0002806
2022-12-17 14:23 Ivan Assigned To AVS => Ivan
2022-12-17 14:31 Ivan Status assigned => confirmed
2023-01-09 20:15 Ivan Note Added: 0008446
2023-01-09 20:15 Ivan Status confirmed => resolved
2023-01-09 20:15 Ivan Resolution open => fixed

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