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ID | Project | Category | View Status | Date Submitted | Last Update |
0002531 | VCMI | Mechanics - Battles | public | 2016-09-29 22:06 | 2023-01-09 20:15 |
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Reporter | Dydzio | |
Assigned To | Ivan | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft Windows | OS | Windows 7 | OS Version | Home Premium x64 |
Product Version | 0.98g | |
Target Version | | Fixed in Version | | |
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Summary | 0002531: Implosion spell - unit should get hit and play damage animation when spell animation starts, not when it ends |
Description | Currently in VCMI implosion spell triggers unit damage after spell animation ends. In original H3 target unit takes damage as soon as spell animation starts. |
Steps To Reproduce | Cast implosion on any unit. |
Tags | No tags attached. |
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Attached Files | |
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