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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002240 | VCMI | Mechanics - Battles | public | 2015-08-30 18:49 | 2023-01-26 11:02 | ||||||||
Reporter | Dydzio | ||||||||||||
Assigned To | Ivan | ||||||||||||
Priority | high | Severity | minor | Reproducibility | have not tried | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | Microsoft Windows | OS | Windows 7 | OS Version | Home Premium x64 | ||||||||
Product Version | 0.98c | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002240: Damage prediction works incorrectly, at least for ranged units | ||||||||||||
Description | During hovering a mouse over enemy unit if attack is possible, battle log shows possible damage range. The actual damage for ranged units seems to be always higher than upper damage limit in combat log hint. | ||||||||||||
Steps To Reproduce | Take some ranged units and start a battle, compare damage output with hint damage given when hovering mouse over target. | ||||||||||||
Additional Information | Seems to be also broken in VCMI 0.98 | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0005831) Dydzio (developer) 2015-08-30 19:53 |
Damage is calculated incorrectly for cavaliers / champions as well |
(0006654) SXX (administrator) 2016-09-12 03:17 |
This is actually the case and this is possible happen since due to how RNG works in VCMI. |
(0008461) Ivan (developer) 2023-01-26 11:02 |
Resolved in 1.2 |
Issue History | |||
Date Modified | Username | Field | Change |
2015-08-30 18:49 | Dydzio | New Issue | |
2015-08-30 19:53 | Dydzio | Note Added: 0005831 | |
2016-09-12 03:17 | SXX | Note Added: 0006654 | |
2016-09-12 03:17 | SXX | Status | new => confirmed |
2023-01-14 14:20 | Ivan | Assigned To | => Ivan |
2023-01-14 14:20 | Ivan | Status | confirmed => assigned |
2023-01-14 14:20 | Ivan | Status | assigned => confirmed |
2023-01-26 11:02 | Ivan | Note Added: 0008461 | |
2023-01-26 11:02 | Ivan | Status | confirmed => resolved |
2023-01-26 11:02 | Ivan | Resolution | open => fixed |
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