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ID | Project | Category | View Status | Date Submitted | Last Update |
0001068 | VCMI | Mechanics - Battles | public | 2012-09-05 22:52 | 2023-01-09 20:15 |
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Reporter | krs | |
Assigned To | Ivan | |
Priority | low | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0001068: Incorrect animation order for retaliating Units - First hit animation is sown, then the turn and retaliate animation |
Description | Defending units show first the hit animation, then the turn and retaliate animation. Looks really weird when defending unit "dies", then turns (does not retaliate because its dead) then death animation is shown.
Always force units to face each other before exchanging blows. |
Tags | No tags attached. |
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Attached Files | |
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