Viewing Issues (101 - 150 / 324)
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| | P | ID | # |  |
Category | Severity | Status | Updated | Summary |
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| |  | 0003065 | 4 | 3 |
AI - Battles | minor | resolved | 2022-03-27 | battle hangs if no shot left from ballista |
| |  | 0003197 | | |
Other | minor | new | 2022-03-23 | Request for testing - autoskip mode |
| |  | 0002938 | 1 | 1 |
AI - Adventure Map | minor | resolved | 2022-03-22 | The assessment of the hazard in one of the AI is broke. Attacks a very weak army on a very strong army. |
| |  | 0002562 | 2 | 4 |
AI - Battles | minor | resolved | 2022-03-22 | AI attacking dwelling without taking guards into account and dying |
| |  | 0001735 | 2 | 3 |
AI - Battles | minor | feedback | 2022-03-22 | Weird behaviour. |
| |  | 0002717 | 2 | 2 |
AI - Adventure Map | minor | feedback | 2022-03-22 | If AI is in War Machine Factory unable to attack |
| |  | 0002579 | 7 | 1 |
GUI - Battles | crash | resolved | 2022-03-22 | Freeze after battle when human players hero with tactics attacked on AI turn |
| |  | 0002565 | 2 | 1 |
Other | crash | resolved | 2022-03-22 | Crash on CClient::serialize when save netpack recieved |
| |  | 0002829 | 1 | 1 |
AI - Battles | minor | new | 2022-03-22 | The unit in the moat does not descend from it +broken save |
| |  | 0003146 | 1 | |
Other | block | new | 2022-03-22 | client hang after connecting to server |
| |  | 0003013 | | 1 |
Other | crash | new | 2022-03-22 | Rare crash when starting the game |
| |  | 0003034 | | 1 |
AI - Adventure Map | minor | new | 2022-03-22 | endless loop when doing AI does a trade |
| |  | 0001314 | 1 | 3 |
Other | minor | new | 2022-03-22 | Hanged occasionaly. |
| |  | 0001787 | | |
Other | minor | new | 2022-03-22 | A strange crash during AI turn |
| |  | 0001629 | 9 | 1 |
AI - Adventure Map | minor | assigned | 2022-03-22 | VCMI crashed during AI's turn |
| |  | 0003163 | 1 | |
Mechanics - Battles | minor | resolved | 2022-03-21 | Expert dispel must remove all spells |
| |  | 0001675 | | |
Campaigns | minor | new | 2022-03-20 | If no hero placeholder (by hero type ID) could be replaced, one hero should be created at least |
| |  | 0002566 | 2 | 1 |
AI - Adventure Map | crash | resolved | 2022-03-18 | Crash on AI turn during hero movement without backtrace |
| |  | 0000372 | | 2 |
GUI - Adventure Map | feature | new | 2022-03-18 | Missing feature - Adventure Map object transparency (e.g.: when hero behind it) not yet implemented |
| |  | 0003182 | 1 | 2 |
Mods | feature | new | 2022-03-18 | Cannot complete town buildings |
| |  | 0002943 | 1 | |
Mechanics - Battles | minor | resolved | 2022-03-18 | Land mines do not explode |
| |  | 0002855 | 4 | 1 |
Mechanics - Battles | minor | resolved | 2022-03-18 | Counterspells should dispel relevant spells |
| |  | 0003084 | 3 | |
AI - Battles | major | feedback | 2022-03-17 | Archerers in the castles attacks the ballistra |
| |  | 0002582 | 1 | 2 |
AI - Battles | minor | resolved | 2022-03-17 | Units are afraid to go over the ditch |
| |  | 0001921 | 1 | |
Mechanics - Battles | minor | resolved | 2022-03-17 | Mines + Wolf Rider/Wolf Raider |
| |  | 0003031 | 2 | 2 |
Other | crash | resolved | 2022-03-17 | hang on victory |
| |  | 0002370 | | 2 |
Mechanics - Other | feature | acknowledged | 2022-03-17 | Missing feature - AI resource bonus |
| |  | 0003030 | 5 | 4 |
GUI - Other | major | resolved | 2022-03-17 | Freeze after ending first level of first campaign |
| |  | 0002719 | 2 | 1 |
AI - Adventure Map | major | resolved | 2022-03-17 | freeze on attack the town |
| |  | 0002535 | 1 | 1 |
GUI - Other | major | resolved | 2022-03-17 | Client might stuck after battle if it's not recieve battle result window |
| |  | 0003172 | 13 | |
Other | crash | resolved | 2022-03-16 | Crash when entering the battle |
| |  | 0002805 | 1 | 1 |
GUI - Adventure Map | trivial | new | 2022-03-16 | A dialog box about shipyard showed when clicked on the castle doorway |
| |  | 0002838 | 2 | 1 |
GUI - Adventure Map | crash | resolved | 2022-03-16 | Crash when I enter in castle |
| |  | 0003167 | 4 | 2 |
Launcher | crash | resolved | 2022-03-16 | Crash when click single scenario in new game |
| |  | 0003148 | 11 | |
Other | crash | resolved | 2022-03-16 | [MacOS] Game always crash after end of the day button is pressed |
| |  | 0001727 | 3 | 2 |
AI - Adventure Map | major | resolved | 2022-03-16 | Endless loop |
| |  | 0003135 | 10 | 3 |
Other | crash | new | 2022-03-16 | Can't load XL maps |
| |  | 0003056 | 2 | 1 |
Other | major | resolved | 2021-01-31 | On Android the left and right bars which should be black are rendered with artifacts |
| |  | 0002803 | 1 | |
Mods | minor | new | 2021-01-31 | [Mod issue] Soul Eaters should be classified as undead |
| |  | 0002912 | 2 | 2 |
GUI - PreGame | crash | new | 2021-01-30 | looks like deserealization - can't loading saves |
| |  | 0003082 | 1 | 1 |
GUI - Other | major | resolved | 2021-01-26 | Not opening full screen |
| |  | 0002751 | 1 | |
Mechanics - Adventure Map | feature | new | 2021-01-25 | H3 compatibility: option for Dimension Door to teleport on unexplored tile |
| |  | 0001635 | 1 | |
Campaigns | minor | new | 2021-01-25 | Minor campaign features that are still missing |
| |  | 0002636 | 2 | 1 |
Mods | minor | resolved | 2021-01-25 | Hero gained a spell through Eagle eye called "Injury" |
| |  | 0003085 | 12 | 1 |
AI - Adventure Map | minor | new | 2020-12-20 | Adding new types of two way monoliths crashes game on ai turn |
| |  | 0002170 | 4 | 1 |
Campaigns | minor | assigned | 2020-12-14 | conditions after achieving victory, the campaign stops instead to continue. |
| |  | 0003157 | 1 | |
GUI - PreGame | major | new | 2020-12-06 | hovering or clicking on campain selection icons triggers "double free or corruption (out)" and abort |
| |  | 0003150 | 2 | 1 |
Mechanics - Town structures | major | new | 2020-10-12 | Buggy first version of Mod system improvement Part I : Special buildings should work in modders towns |
| |  | 0003138 | 4 | |
Mods | minor | new | 2020-08-05 | Werevolves are scary submod of Hills of unrest freezes vcmiclient |
| |  | 0003129 | 1 | 4 |
AI - Adventure Map | minor | new | 2020-05-16 | Flying hero covered by obstacles during movement |
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