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IDProjectCategoryView StatusDate SubmittedLast Update
0003132VCMIMechanics - Battlespublic2020-06-11 02:422023-01-26 11:02
Assigned ToIvan 
PlatformPCOSWindowsOS Version8.1
Product Version0.99 
Target VersionFixed in Version 
Summary0003132: Turn to stone / Paralysis / Blind issue
DescriptionAbilities based on NOT_ACTIVE bonus don't work correctly.

In vanilla H3, when basilisk's, medusa's, manticore's and unicorn's ability activates, it automatically stops the enemy's retaliation. In VCMI, this is made by adding BLOCKS_RETALIATION bonus to "paralyse" and "stoneGaze" spells (in abiliy.json). But "blind" doesn't get that - spell only stops retaliation on expert level, so when Unicorns blind a unit, it retaliates, when it shouldn't.

There's more - creatures affected by "paralyse" and "stoneGaze" spells, should retaliate upon being attacked. In VCMI - they don't. BLOCKS_RETALIATION bonus makes them unable to.
Steps To ReproduceAlter Basilisks' SPELL_AFTER_ATTACK value to 100 to make the testing easier.

Start "All for one" map with Fortress and choose Bron as a starting hero - then separate his Basilisks into single stacks and attack Obsidian Gargoyles at North-East passage.

Observe that Gargoyles turned into stone (yes, Gargoyles are susceptible to this spell) don't retaliate after being attacked.
Additional InformationAdd a new duration type - one that stops the effect with each new creature's round. Or make it that UNTIL_BEING_ATTACKED works - because right now it doesn't.
TagsNo tags attached.
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-  Notes
Andruids (reporter)
2020-12-07 03:08

Just came to a conclusion that ATTACKS_NEAREST_CREATURE wouldn't work too (as a substitute of NOT_ACTIVE).
Ivan (developer)
2023-01-26 11:02

Resolved in 1.2

- Issue History
Date Modified Username Field Change
2020-06-11 02:42 Andruids New Issue
2020-12-07 03:08 Andruids Note Added: 0007960
2022-12-17 14:12 Ivan Assigned To => Ivan
2022-12-17 14:12 Ivan Status new => assigned
2023-01-18 13:56 Ivan Status assigned => confirmed
2023-01-26 11:02 Ivan Note Added: 0008454
2023-01-26 11:02 Ivan Status confirmed => resolved
2023-01-26 11:02 Ivan Resolution open => fixed

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