|Anonymous | Login||2021-12-05 05:16 UTC|
|My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003132||VCMI||Mechanics - Battles||public||2020-06-11 02:42||2020-12-07 03:08|
|Target Version||Fixed in Version|
|Summary||0003132: Turn to stone / Paralysis / Blind issue|
|Description||Abilities based on NOT_ACTIVE bonus don't work correctly.|
In vanilla H3, when basilisk's, medusa's, manticore's and unicorn's ability activates, it automatically stops the enemy's retaliation. In VCMI, this is made by adding BLOCKS_RETALIATION bonus to "paralyse" and "stoneGaze" spells (in abiliy.json). But "blind" doesn't get that - spell only stops retaliation on expert level, so when Unicorns blind a unit, it retaliates, when it shouldn't.
There's more - creatures affected by "paralyse" and "stoneGaze" spells, should retaliate upon being attacked. In VCMI - they don't. BLOCKS_RETALIATION bonus makes them unable to.
|Steps To Reproduce||Alter Basilisks' SPELL_AFTER_ATTACK value to 100 to make the testing easier.|
Start "All for one" map with Fortress and choose Bron as a starting hero - then separate his Basilisks into single stacks and attack Obsidian Gargoyles at North-East passage.
Observe that Gargoyles turned into stone (yes, Gargoyles are susceptible to this spell) don't retaliate after being attacked.
|Additional Information||Add a new duration type - one that stops the effect with each new creature's round. Or make it that UNTIL_BEING_ATTACKED works - because right now it doesn't.|
|Tags||No tags attached.|
|Just came to a conclusion that ATTACKS_NEAREST_CREATURE wouldn't work too (as a substitute of NOT_ACTIVE).|
|2020-06-11 02:42||Andruids||New Issue|
|2020-12-07 03:08||Andruids||Note Added: 0007960|
|Copyright © 2000 - 2021 MantisBT Team|