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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003132 | VCMI | Mechanics - Battles | public | 2020-06-11 02:42 | 2023-01-26 11:02 | ||||||||
| Reporter | Andruids | ||||||||||||
| Assigned To | Ivan | ||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Platform | PC | OS | Windows | OS Version | 8.1 | ||||||||
| Product Version | 0.99 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003132: Turn to stone / Paralysis / Blind issue | ||||||||||||
| Description | Abilities based on NOT_ACTIVE bonus don't work correctly. In vanilla H3, when basilisk's, medusa's, manticore's and unicorn's ability activates, it automatically stops the enemy's retaliation. In VCMI, this is made by adding BLOCKS_RETALIATION bonus to "paralyse" and "stoneGaze" spells (in abiliy.json). But "blind" doesn't get that - spell only stops retaliation on expert level, so when Unicorns blind a unit, it retaliates, when it shouldn't. There's more - creatures affected by "paralyse" and "stoneGaze" spells, should retaliate upon being attacked. In VCMI - they don't. BLOCKS_RETALIATION bonus makes them unable to. | ||||||||||||
| Steps To Reproduce | Alter Basilisks' SPELL_AFTER_ATTACK value to 100 to make the testing easier. Start "All for one" map with Fortress and choose Bron as a starting hero - then separate his Basilisks into single stacks and attack Obsidian Gargoyles at North-East passage. Observe that Gargoyles turned into stone (yes, Gargoyles are susceptible to this spell) don't retaliate after being attacked. | ||||||||||||
| Additional Information | Add a new duration type - one that stops the effect with each new creature's round. Or make it that UNTIL_BEING_ATTACKED works - because right now it doesn't. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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(0007960) Andruids (reporter) 2020-12-07 03:08 |
Just came to a conclusion that ATTACKS_NEAREST_CREATURE wouldn't work too (as a substitute of NOT_ACTIVE). |
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(0008454) Ivan (developer) 2023-01-26 11:02 |
Resolved in 1.2 |
Issue History |
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| Date Modified | Username | Field | Change |
| 2020-06-11 02:42 | Andruids | New Issue | |
| 2020-12-07 03:08 | Andruids | Note Added: 0007960 | |
| 2022-12-17 14:12 | Ivan | Assigned To | => Ivan |
| 2022-12-17 14:12 | Ivan | Status | new => assigned |
| 2023-01-18 13:56 | Ivan | Status | assigned => confirmed |
| 2023-01-26 11:02 | Ivan | Note Added: 0008454 | |
| 2023-01-26 11:02 | Ivan | Status | confirmed => resolved |
| 2023-01-26 11:02 | Ivan | Resolution | open => fixed |
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