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ID | Project | Category | View Status | Date Submitted | Last Update |
0003206 | VCMI | GUI - Battles | public | 2022-04-01 10:40 | 2023-01-09 20:15 |
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Reporter | Andruids | |
Assigned To | Ivan | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | PC | OS | Windows | OS Version | 8.1 |
Product Version | 0.99 | |
Target Version | | Fixed in Version | | |
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Summary | 0003206: Bugged "Start Walking" animation |
Description | One of the most jarring graphic bugs I encounter while testing new units is the incorrect order of "Turning" and "Start Walking" animations. When the unit moves in an opposite direction, first the "Start Walking" animation plays, then "Turn", then "Walking". The correct order should be:
1. "Turn"
2. "Start Walking"
3. "Walking"
(The order of "Stop Walking" animation is normal.) |
Steps To Reproduce | Move in an opposite direction with a unit which has a very noticeable "Start Walking" animation e.g. with vampires. |
Tags | No tags attached. |
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Attached Files | |
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