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IDProjectCategoryView StatusDate SubmittedLast Update
0003174VCMIGUI - Battlespublic2021-03-13 08:262021-04-04 06:20
ReporterGameslayer 
Assigned To 
PriorityhighSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformLinuxOSManjaroOS VersionManjaro
Product Version0.99 
Target VersionFixed in Version 
Summary0003174: Broken ground sprites in battle screen (Developer git)
DescriptionBattle screen ground sprites are broken and have a blue box instead of being transparent. Here is a screenshot
Steps To ReproduceGot into a the first battle at the castle door on the scenario All for One.
Additional InformationUsed the latest git version
TagsNo tags attached.
Attached Filespng file icon Screenshot_2021-03-13_18-03-16.png [^] (690,229 bytes) 2021-03-13 08:26

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-  Notes
(0008024)
Nullkiller (developer)
2021-03-13 09:28
edited on: 2021-03-13 09:29

Known issue. Somebody even investigated it and fixed. Something with SDL as far as I remember. On windows with prebuilt vcpkg it does not reproduce but when I built the latest vcpkg isntead I got the same blue rectangles.

Ask about it in slack if you want more details.

(0008025)
kdmcser (reporter)
2021-04-04 06:20

when use latest SDL, some images are in blue backgroud, I dont know why, but I use a track fix in client/gui/SDL_Extensions.cpp 827 :

void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)

{

    uint32_t key = mapColor(surface,Colors::DEFAULT_KEY_COLOR);

    auto & color = surface->format->palette->colors[key];



    // set color key only if exactly such color was found

    if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b) {

        SDL_SetColorKey(surface, SDL_TRUE, key);

+ surface->format->palette->colors[key].a = SDL_ALPHA_TRANSPARENT;

        }

}

- Issue History
Date Modified Username Field Change
2021-03-13 08:26 Gameslayer New Issue
2021-03-13 08:26 Gameslayer File Added: Screenshot_2021-03-13_18-03-16.png
2021-03-13 09:28 Nullkiller Note Added: 0008024
2021-03-13 09:29 Nullkiller Note Edited: 0008024 View Revisions
2021-04-04 06:20 kdmcser Note Added: 0008025

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