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IDProjectCategoryView StatusDate SubmittedLast Update
0000398VCMIMechanics - Otherpublic2010-03-01 23:452013-12-07 18:21
ReporterZamolxis 
Assigned To 
PrioritynormalSeveritycrashReproducibilitysometimes
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version0.8 
Target VersionFixed in Version 
Summary0000398: Crash if I exit the game while in battle
DescriptionI'm not sure yet, but it seems to happen only for the battles in which I have already cast a spell. At least from my attempts to reproduce so far I have: 3 battles with no spell - close application with no crash; 3 battles with spell - crash if I close application before exiting battle. To reproduce use the savegame from report 0000396. Crashdump attached.
TagsNo tags attached.
Attached Files7z file icon 2010-03-02_CrashIfExitDuringBattle.7z [^] (106,353 bytes) 2010-03-01 23:45
jpg file icon 2010-03-02_CrashIfExitDuringBattle.jpg [^] (32,771 bytes) 2010-03-01 23:46

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-  Notes
(0004168)
beegee (developer)
2013-12-07 18:20
edited on: 2013-12-07 18:23

This problem is not simple to fix. The server will be shut down hard if the client sends the appropriate package. A mutex is locked, but won't be unlocked in battle. When the mutex is destructed from the operating system when the process terminates, boost complains about this failing assert:

vcmiserver: /usr/include/boost/thread/pthread/condition_variable_fwd.hpp:81: boost::condition_variable::~condition_variable(): Assertion `!ret' failed.

I didn't receive any exceptions or any other error message, just that failing assert.


- Issue History
Date Modified Username Field Change
2010-03-01 23:45 Zamolxis New Issue
2010-03-01 23:45 Zamolxis File Added: 2010-03-02_CrashIfExitDuringBattle.7z
2010-03-01 23:45 Zamolxis Description Updated View Revisions
2010-03-01 23:46 Zamolxis File Added: 2010-03-02_CrashIfExitDuringBattle.jpg
2013-12-07 18:20 beegee Note Added: 0004168
2013-12-07 18:20 beegee Note Edited: 0004168 View Revisions
2013-12-07 18:21 beegee Status new => confirmed
2013-12-07 18:23 beegee Note Edited: 0004168 View Revisions

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