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IDProjectCategoryView StatusDate SubmittedLast Update
0002119VCMIAI - Adventure Mappublic2015-03-04 17:382015-12-21 17:57
ReporterPovelitel 
Assigned ToSXX 
PriorityhighSeveritymajorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version0.97b 
Target VersionFixed in Version 
Summary0002119: Freeze in Subterranean Gates (SectorMap)
DescriptionPlayer Tan. Hero Fiur. Constantly in and out in subterranean gates

(turn slow, wait for it)
TagsNo tags attached.
Attached Filesrar file icon xod.rar [^] (1,485,192 bytes) 2015-03-04 17:38
txt file icon VCMI_Client_log.txt [^] (2,051,352 bytes) 2015-03-04 17:40
rar file icon steel exist - 0.97c.rar [^] (743,450 bytes) 2015-03-29 21:23
rar file icon 0.98.rar [^] (464,487 bytes) 2015-04-06 13:28

- Relationships
has duplicate 0002228closedSXX SectorMap make AI stuck in Subterranean Gates 

-  Notes
(0005595)
Warmonger (administrator)
2015-03-04 21:05

This is known limitation of AI.
(0005597)
Povelitel (updater)
2015-03-05 13:24

Okay. For some reason I thought that this issue has already been decided.
More duplicate will not.
(0005670)
Warmonger (administrator)
2015-03-29 19:54

Is it still an issue in 0.97c?
(0005672)
Povelitel (updater)
2015-03-29 21:24

Yes
(0005674)
SXX (administrator)
2015-03-30 01:42
edited on: 2015-03-30 01:43

I can say for sure this is still happening and I'm suppose problem is related to how exactly AI handle exchange between heroes. And by mechanics of H3 exchange between Subterranean Gates should be possible (but not via Monolith's). Sadly when exchange occur via gates it's somehow break VCAI.

Also as far as I remember it's possible to bypass freeze by saving game and loading it.

PS: Was temporary busy, but now will look into fixing this one.
Anyway if needed we may disable exchange via gates temporary.

(0006193)
SXX (administrator)
2015-12-21 17:57

BTW end up that problem caused by SectorMap and for now I disabled code causing it:
https://github.com/vcmi/vcmi/commit/975e049a3e3b6f0e8b07bcbf83789ea58bd7e270 [^]

Though I'll leave this one open because SectorMap need to be rewritten in order to use teleport channels and do that efficiently.

- Issue History
Date Modified Username Field Change
2015-03-04 17:38 Povelitel New Issue
2015-03-04 17:38 Povelitel Status new => assigned
2015-03-04 17:38 Povelitel Assigned To => Warmonger
2015-03-04 17:38 Povelitel File Added: xod.rar
2015-03-04 17:40 Povelitel File Added: VCMI_Client_log.txt
2015-03-04 21:05 Warmonger Note Added: 0005595
2015-03-04 21:05 Warmonger Status assigned => confirmed
2015-03-05 13:24 Povelitel Note Added: 0005597
2015-03-29 19:54 Warmonger Note Added: 0005670
2015-03-29 21:23 Povelitel File Added: steel exist - 0.97c.rar
2015-03-29 21:24 Povelitel Note Added: 0005672
2015-03-30 01:42 SXX Note Added: 0005674
2015-03-30 01:43 SXX Note Edited: 0005674 View Revisions
2015-04-06 13:28 Povelitel File Added: 0.98.rar
2015-08-24 09:10 Povelitel Relationship added related to 0002228
2015-12-09 14:27 SXX Assigned To Warmonger => SXX
2015-12-09 14:27 SXX Status confirmed => assigned
2015-12-09 14:53 SXX Summary Freeze in Subterranean Gates => Freeze in Subterranean Gates (SectorMap)
2015-12-21 17:54 SXX Status assigned => confirmed
2015-12-21 17:55 SXX Relationship deleted related to 0002228
2015-12-21 17:55 SXX Relationship added has duplicate 0002228
2015-12-21 17:57 SXX Note Added: 0006193

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