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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0001575 | VCMI | GUI - PreGame | public | 2013-10-29 11:07 | 2023-04-12 16:59 | ||||||||
| Reporter | Ivan | ||||||||||||
| Assigned To | Tow | ||||||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
| Status | acknowledged | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.94 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0001575: In hotseat it is possible to select single-player maps | ||||||||||||
| Description | When in hotseat mode VCMI should filter out maps that have less human players than selected in hotseat. | ||||||||||||
| Additional Information | Reported here: http://forum.vcmi.eu/viewtopic.php?p=10705#10705 [^] | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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(0004118) beegee (developer) 2013-11-10 10:32 |
The reported problem doesn't result in a crash. You can select maps with less defined human players than hotseat players, but this is the same behaviour like in OH3. So I think it's more a feature to filter such "single player" maps. |
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(0004120) Ivan (developer) 2013-11-10 14:56 |
In H3 maps that have exactly one human player will be filtered out. Going a bit further and filtering out all maps that don't have enough human players may be a good idea for VCMI. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2013-10-29 11:07 | Ivan | New Issue | |
| 2013-10-29 11:07 | Ivan | Status | new => assigned |
| 2013-10-29 11:07 | Ivan | Assigned To | => Tow |
| 2013-11-10 10:32 | beegee | Note Added: 0004118 | |
| 2013-11-10 10:32 | beegee | Severity | crash => feature |
| 2013-11-10 10:32 | beegee | Reproducibility | have not tried => N/A |
| 2013-11-10 10:32 | beegee | Status | assigned => feedback |
| 2013-11-10 10:34 | beegee | Status | feedback => confirmed |
| 2013-11-10 14:56 | Ivan | Note Added: 0004120 | |
| 2023-04-12 16:59 | Ivan | Status | confirmed => acknowledged |
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