Viewing Issues (51 - 61 / 61)
[ Print Reports ] [ CSV Export ] [ Excel Export ]
[ First Prev 1 2 Next Last ]
|
| | P | ID | # | |
Category | Severity | Status | Updated | Summary |
|
| | | 0000632 | 3 | |
GUI - PreGame | tweak | closed (Tow) | 2011-03-03 | Unable to start a map with double-click |
| | | 0000645 | 5 | 1 |
GUI - PreGame | minor | closed (Tow) | 2011-03-03 | In higher resolutions, after we go back to Main Menu from the game, once we click on a button, the PreGame GUI changes alignment |
| | | 0000637 | 8 | 1 |
GUI - PreGame | feature | closed (Ivan) | 2011-03-03 | It's impossible to navigate from GUI game to PreGame GUI |
| | | 0000065 | 2 | |
AI - Battles | minor | closed (Tow) | 2011-03-03 | AI should try to go after the shooter or the flyer, unless the pikemen would be reachable in less number of turns |
| | | 0000052 | 2 | |
AI - Battles | minor | closed (Tow) | 2011-03-02 | AI doesn't recognize the front hex of a 2-hex creature |
| | | 0000067 | 3 | |
AI - Battles | major | closed (Tow) | 2011-03-02 | Strange AI battle behavior (enemy Pikeman fighting Ammo Cart, while the rest of the enemy stacks remain stuck midfield) |
| | | 0000139 | 1 | |
Mechanics - Battles | minor | closed (Tow dragon) | 2011-03-02 | The animation of the last creature at the end of the turn continues during the attack of the first creature in the next turn |
| | | 0000029 | 3 | |
Mechanics - Objects | feature | closed (Warmonger) | 2011-03-02 | Nothing happens on picking up a spell scroll (0.71#31) |
| | | 0000053 | 2 | |
GUI - Battles | trivial | closed (Tow dragon) | 2011-03-02 | Enemy creatures should have their hex shaded if they are within the attack range of the active creature (melee+range) |
| | | 0000496 | 4 | 1 |
Other | major | closed (Ivan) | 2011-03-01 | Creatures are deformed and misplaced in 1366x768 windowed mode |
| | | 0000490 | 2 | 2 |
GUI - Town screen | minor | closed (Ivan) | 2010-11-15 | Failure units animations in fort/citadel/castle - units disappear |
[ First Prev 1 2 Next Last ]
|