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ID | Project | Category | View Status | Date Submitted | Last Update |
0001742 | VCMI | Mechanics - Adventure Map | public | 2014-03-03 18:00 | 2022-12-17 14:06 |
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Reporter | Ivan | |
Assigned To | | |
Priority | low | Severity | minor | Reproducibility | always |
Status | acknowledged | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.95 | |
Target Version | | Fixed in Version | | |
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Summary | 0001742: If object that was set as loss condition is not owned by player on day 1 game ends with instant loss |
Description | Some situations that are handled differently by H3 and VCMI.
H3: If object is not owned, victory condition will be inactive until player will take control over it.
VCMI: If object is not owned, game ends with instant loss.
See duplicates for examples of such maps/campaigns. |
Additional Information | Possible causes for this bug:
- Castle is not owned by player
- Hero is in prison
- Hero should have been transfered from previous scenario (0001695) |
Tags | No tags attached. |
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Attached Files | |
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