Viewing Issues (151 - 200 / 1363)
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| | P | ID | # |  |
Category | Severity | Status | Updated | Summary |
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| |  | 0003062 | 3 | 4 |
AI - Adventure Map | minor | resolved (Nullkiller) | 2019-06-05 | infite turn on pink |
| |  | 0002561 | 3 | 2 |
Mechanics - Adventure Map | minor | resolved (Dydzio) | 2019-06-04 | Some buildings are treated as invalid, crash when right-clicking on its icon in event window |
| |  | 0003064 | 2 | 4 |
Mechanics - Town structures | crash | resolved (Dydzio) | 2019-06-04 | accident when opening the list of cities |
| |  | 0003066 | | 3 |
AI - Adventure Map | minor | new | 2019-06-01 | AI hangs (not skipping hero?) |
| |  | 0003065 | 3 | 3 |
AI - Battles | minor | new | 2019-05-30 | battle hangs if no shot left from ballista |
| |  | 0002837 | 1 | 1 |
GUI - Battles | major | resolved (Ewilhan) | 2019-05-29 | The order of turns in the battle is broken |
| |  | 0000301 | 5 | 2 |
Mechanics - Town structures | minor | feedback (Warmonger) | 2019-05-26 | Skyship didn't reveal the whole map immediately on capture or the next turn after capture. |
| |  | 0002580 | 7 | |
GUI - Other | major | acknowledged | 2019-05-21 | Fullscreen game window width is bigger than it should be |
| |  | 0003060 | 3 | 1 |
AI - Adventure Map | crash | resolved (Dydzio) | 2019-05-21 | core in CMap.cpp::getTile |
| |  | 0002013 | 2 | 1 |
GUI - Battles | trivial | resolved (Dydzio) | 2019-05-21 | Combat log "scroll up" button looks like "scroll down" button while any creature is performing action |
| |  | 0003063 | | 6 |
AI - Adventure Map | crash | new | 2019-05-19 | AI crash |
| |  | 0000280 | 3 | 1 |
Mechanics - Battles | crash | assigned | 2019-05-19 | When playing on weird map I had chance to fight nothing (may lead to crash) |
| |  | 0000337 | 2 | 1 |
Mechanics - Battles | minor | assigned | 2019-05-19 | Battle got stuck. |
| |  | 0002588 | 2 | |
GUI - Other | crash | confirmed | 2019-05-19 | When you switch to windowed mode or in full screen (F4) or just another app game falls |
| |  | 0000028 | 4 | |
Other | minor | feedback | 2019-05-19 | F4 causes problems when running both VCMI and H3 (0.71#47) |
| | | 0003061 | 1 | 1 |
GUI - Battles | feature | new | 2019-05-16 | [Feature request] Option to set Stack queue to top-down style |
| |  | 0003058 | 1 | 1 |
Mechanics - Objects | minor | new | 2019-05-10 | Angel Wing crash |
| |  | 0003057 | | 1 |
Mechanics - Battles | minor | new | 2019-05-10 | Race condition with BattleAI and SetStackEffect::applyBattle |
| |  | 0003046 | 1 | 1 |
Mechanics - Adventure Map | minor | resolved (Ewilhan) | 2019-05-08 | Neutral creatures shouldn't get growth weeks |
| |  | 0003050 | 2 | |
Other | minor | resolved (Ewilhan) | 2019-05-07 | VCMI can't be muted |
| |  | 0003053 | 1 | 1 |
GUI - Battles | minor | resolved (Dydzio) | 2019-05-04 | Lack of proper handling for AI attacking our players if we control multiple colors |
| |  | 0003054 | | |
Multiplayer | major | new | 2019-05-04 | Hotseat: more issues when AI attacking non-primary player |
| |  | 0003052 | | |
GUI - Battles | minor | new | 2019-05-02 | Heroes from adventure map can be right/left clicked with mouse through battle interface via AI-initialized battles |
| |  | 0003051 | 1 | 1 |
Mechanics - Other | minor | resolved (Dydzio) | 2019-05-02 | Duplicate hero on map initialization possible to achieve in some cases |
| |  | 0003047 | | |
Mechanics - Adventure Map | feature | new | 2019-03-28 | "hasDoubleWeek" doesn't work for new creatures |
| |  | 0002936 | 1 | 1 |
Mechanics - Battles | minor | resolved (Dydzio) | 2019-03-25 | Units 1lvl don't get +1 defense when they press defend (except pikeman) |
| |  | 0002892 | 1 | 1 |
Mechanics - Town structures | minor | resolved (Dydzio) | 2019-03-25 | You can't learn magic school in magic university in allias conflux |
| |  | 0002494 | 1 | |
Mechanics - Battles | minor | resolved (Dydzio) | 2019-03-24 | Units can dismorale after "wait" |
| |  | 0002814 | 1 | |
Mechanics - Battles | feature | resolved (Dydzio) | 2019-03-24 | Ammo Cart doesn't work during battles in creature banks. |
| |  | 0002748 | 2 | |
GUI - Battles | minor | resolved (Dydzio) | 2019-03-24 | Click on adventure map interpreted as battle command |
| |  | 0003030 | 4 | 4 |
GUI - Other | major | new | 2019-03-23 | Freeze after ending first level of first campaign |
| |  | 0003036 | 2 | 1 |
AI - Adventure Map | minor | resolved (Nullkiller) | 2019-03-21 | Some unexpected crap happens in AI behavior - expecting army exchange then exploration |
| |  | 0003043 | 1 | |
Mechanics - Objects | minor | resolved (Dydzio) | 2019-03-12 | School of Magic can still be used for free if player has <1000 gold |
| |  | 0003026 | 27 | |
Other | minor | resolved (josch) | 2019-03-01 | New Release? |
| |  | 0003041 | 13 | 3 |
Mechanics - Adventure Map | minor | resolved (Nullkiller) | 2019-02-24 | AI infinite loop due to town portal |
| |  | 0003042 | | 1 |
Mechanics - Battles | minor | new | 2019-02-24 | orb of vulnerability does not affect opponent's creatures |
| |  | 0001791 | 1 | |
Mechanics - Battles | major | assigned (AVS) | 2019-02-24 | Orb of vulnerability |
| |  | 0003039 | 2 | 3 |
GUI - Hero screen / Exchange window | minor | new | 2019-02-17 | no mouse click action possible when assemling artefacts |
| |  | 0003038 | 1 | 1 |
AI - Adventure Map | minor | assigned (Nullkiller) | 2019-02-16 | core in FuzzyHelper::evaluateDanger |
| |  | 0003035 | 1 | 1 |
AI - Adventure Map | minor | resolved (Nullkiller) | 2019-02-16 | AI pathfinder generating goal that cannot be realized |
| |  | 0003037 | | 1 |
AI - Adventure Map | minor | assigned (Nullkiller) | 2019-02-14 | Teal AI heroes stuck (trying to exchange army?) |
| |  | 0003034 | | 1 |
AI - Adventure Map | minor | new | 2019-02-11 | endless loop when doing AI does a trade |
| |  | 0003033 | 1 | 1 |
AI - Adventure Map | major | assigned (Dydzio) | 2019-02-10 | VisitObj construction with invalid instance id |
| |  | 0003015 | 7 | 3 |
AI - Adventure Map | major | new | 2019-02-07 | AI: wrong priorities. Need tuning |
| |  | 0002722 | 1 | 1 |
AI - Adventure Map | minor | assigned (Dydzio) | 2019-02-06 | Riddle, mysticism. AI attacks me only if I cross the garrison. So I stand side by side and he does not touch me. |
| |  | 0003016 | 1 | 1 |
AI - Adventure Map | major | resolved (Dydzio) | 2019-02-06 | AI: wrong priorities. Don't attacked me |
| |  | 0003029 | 2 | 1 |
AI - Adventure Map | major | assigned (Dydzio) | 2019-02-06 | Cannot get object ID with XXX still happens |
| |  | 0002721 | 1 | 1 |
AI - Adventure Map | major | resolved (Dydzio) | 2019-02-06 | AI can't take more than one decision per turn |
| |  | 0003022 | 1 | |
AI - Adventure Map | crash | resolved (Dydzio) | 2019-02-06 | Obj::HERO crash |
| |  | 0002995 | 2 | 1 |
AI - Adventure Map | minor | resolved (Dydzio) | 2019-02-06 | AI freezes - infinite loop |
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