Viewing Issues (451 - 480 / 480)
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| | P | ID | # | |
Category | Severity | Status | Updated | Summary |
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| | | 0002669 | | |
Map Editor | feature | resolved (AVS) | 2017-03-25 | If specified suggest map name as filename for new maps |
| | | 0002671 | 3 | 1 |
Map Editor | minor | resolved (AVS) | 2017-03-25 | Do not open new windows for objects without properties |
| | | 0002659 | | |
Map Editor | feature | resolved (AVS) | 2017-03-21 | Town buildings: build all, demolish all, enable all, disable all |
| | | 0002656 | | |
Map Editor | minor | resolved (AVS) | 2017-03-21 | Roads / River removal brush stuck |
| | | 0001595 | 1 | 1 |
Mechanics - Other | crash | resolved (Dydzio) | 2017-03-19 | Crash at scenaio restart |
| | | 0002416 | 1 | 3 |
Mechanics - Other | minor | resolved (Dydzio) | 2017-03-19 | Restarting map doesn't work |
| | | 0002638 | 3 | |
Other | crash | resolved (Dydzio) | 2017-03-19 | Often crashes after Restart Scenario option. |
| | | 0002338 | 1 | |
Other | block | resolved (Dydzio) | 2017-03-19 | Crash during restaring game/Błąd podczas ponownego powtarzaja misji |
| | | 0002544 | 2 | |
Multiplayer | crash | resolved (Ivan) | 2016-11-01 | Multiplayer pregame: Too big length with different compilers |
| | | 0002459 | 3 | |
Other | major | resolved (SXX) | 2016-09-16 | Desync found! - Work toward full sync of save games |
| | | 0002463 | 1 | |
Mechanics - Other | minor | resolved (SXX) | 2016-09-11 | CGameHandler::levelUpHero desync SecondarySkillsInfo RNG |
| | | 0002461 | 2 | |
AI - Adventure Map | crash | resolved (SXX) | 2016-09-08 | VCAI: Infinite loop when attempt to compare and exchange artifacts |
| | | 0002384 | 2 | 1 |
Other | minor | resolved (AVS) | 2016-09-04 | game crash on load save game |
| | | 0002171 | 4 | 3 |
Other | crash | resolved (AVS) | 2016-09-04 | Crash when loading save |
| | | 0002319 | 3 | 2 |
Other | crash | resolved (AVS) | 2016-09-04 | Game crashes when trying to load a save |
| | | 0002191 | 2 | |
Mechanics - Objects | minor | resolved (SXX) | 2015-11-24 | Boots of Levitation don't work anymore |
| | | 0001804 | 14 | 1 |
Random Map Generator | block | resolved (Warmonger) | 2014-09-21 | Client / server desync |
| | | 0001164 | 8 | |
Campaigns | minor | resolved (Ivan) | 2014-01-01 | Some campaign-specific victory conditions are not implemented |
| | | 0000896 | 1 | |
AI - Adventure Map | major | resolved (Warmonger) | 2013-12-21 | AI will explore Veil of darkness shround infinitely, without taking other actions. |
| | | 0001421 | 3 | |
Campaigns | major | resolved (beegee) | 2013-12-17 | Human player should have turn before AI player(s) |
| | | 0000905 | 2 | 1 |
AI - Adventure Map | major | resolved (Tow) | 2013-09-07 | AI doesn't save list of visited objects |
| | | 0000883 | 1 | |
GUI - Battles | minor | resolved (Ivan) | 2013-07-16 | Creature walking animation |
| | | 0000844 | 1 | |
GUI - Battles | feature | resolved (Ivan) | 2013-07-16 | Smooth moves |
| | | 0001077 | 1 | |
GUI - Battles | trivial | resolved (Ivan) | 2013-07-16 | Remaining issues with custom creature animations in battle |
| | | 0000698 | 2 | |
Mechanics - Battles | tweak | resolved (Ivan) | 2013-07-16 | Spell animation has the same speed, regardless of the Animation Speed setting in the Combat Options |
| | | 0000688 | 3 | 1 |
GUI - Battles | trivial | resolved (Warmonger) | 2013-07-15 | The shaded hex(es) of the enemy target creatures should get un-shaded the moment our creature makes its move |
| | | 0001294 | 1 | 2 |
GUI - Adventure Map | trivial | resolved (Ivan) | 2013-06-23 | Village Hall icon missing from Town Status window |
| | | 0000135 | 5 | |
GUI - Battles | minor | resolved (Ivan) | 2013-06-10 | Wight's regeneration animation graphics are different in VCMI (greenish) as compared to H3 (blue-grayish, more transparent) |
| | | 0000119 | 4 | |
Mechanics - Objects | feature | resolved (Warmonger) | 2013-06-10 | Random Artifact and Reward Artifact Placement Rules |
| | | 0001269 | 4 | |
Mechanics - Adventure Map | major | resolved (Tow) | 2013-05-31 | Hero exchanges are broken: Got false in applying... that request must have been fishy! |
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