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IDProjectCategoryView StatusDate SubmittedLast Update
0002463VCMIMechanics - Otherpublic2016-08-23 22:012016-09-11 18:56
ReporterSXX 
Assigned ToSXX 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.98g 
Target VersionFixed in Version0.99 
Summary0002463: CGameHandler::levelUpHero desync SecondarySkillsInfo RNG
DescriptionAnother documentation-only issue. Occur since it's use RNG on server-side.

Another related thing I wanted to check is should automatic levelup use built-in RNG or no. Probably some H3 testing needed.
TagsNo tags attached.
Attached Files

- Relationships
child of 0002459resolvedSXX Desync found! - Work toward full sync of save games 

-  Notes
(0006647)
SXX (administrator)
2016-09-11 18:56

Fixed with PR209 merge:
https://github.com/vcmi/vcmi/commit/2543e068acd7e91ad4234ddfd7622c5e4fac664f [^]

- Issue History
Date Modified Username Field Change
2016-08-23 22:01 SXX New Issue
2016-08-23 22:01 SXX Status new => assigned
2016-08-23 22:01 SXX Assigned To => SXX
2016-08-23 22:01 SXX Relationship added child of 0002459
2016-09-11 18:56 SXX Note Added: 0006647
2016-09-11 18:56 SXX Status assigned => resolved
2016-09-11 18:56 SXX Fixed in Version => 0.99
2016-09-11 18:56 SXX Resolution open => fixed

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