sm.mapInfo->mapHeader->triggeredEvents.clear(); This made it kind a work when compiled with Clang and otherwise pregame netpacks failed to apply and caused 4GB RAM a"> sm.mapInfo->mapHeader->triggeredEvents.clear(); This made it kind a work when compiled with Clang and otherwise pregame netpacks failed to apply and caused 4GB RAM a">
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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002544 | VCMI | Multiplayer | public | 2016-10-03 19:53 | 2016-11-01 16:29 | ||||||||
| Reporter | SXX | ||||||||||||
| Assigned To | Ivan | ||||||||||||
| Priority | normal | Severity | crash | Reproducibility | always | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.98g | ||||||||||||
| Target Version | Fixed in Version | 0.99 | |||||||||||
| Summary | 0002544: Multiplayer pregame: Too big length with different compilers | ||||||||||||
| Description | So few weeks ago I make multiplayer kinda work again, but with really dirty hack that you can find on "CPreGame.cpp:728":sm.mapInfo->mapHeader->triggeredEvents.clear(); This made it kind a work when compiled with Clang and otherwise pregame netpacks failed to apply and caused 4GB RAM allocation and freeze As @AVS said there is some problem with serialization that can be easier to fix if we merge refactored serializer. My suggestion for fixing: we must not only rewrite this code, but completely get rid of single player server-less lobby. There is absolutely no reason why we would wanna maintain two different implementations if single player can work just fine with multiplayer code. So for single-player client must start or connect to server before you get to map selection or loading screen. Of course this mean we have to implement multiplayer loading screen too. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
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Notes |
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(0006870) SXX (administrator) 2016-10-29 23:31 |
Fixed by Ivan in PR212: https://github.com/vcmi/vcmi/pull/212 [^] |
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(0006876) SXX (administrator) 2016-11-01 16:29 |
Fixed by Ivan in PR212: https://github.com/vcmi/vcmi/pull/212 [^] |
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-10-03 19:53 | SXX | New Issue | |
| 2016-10-03 19:54 | SXX | Relationship added | related to 0002100 |
| 2016-10-24 10:31 | SXX | Relationship added | related to 0002578 |
| 2016-10-29 23:31 | SXX | Note Added: 0006870 | |
| 2016-11-01 16:29 | SXX | Note Added: 0006876 | |
| 2016-11-01 16:29 | SXX | Status | new => resolved |
| 2016-11-01 16:29 | SXX | Fixed in Version | => 0.99 |
| 2016-11-01 16:29 | SXX | Resolution | open => fixed |
| 2016-11-01 16:29 | SXX | Assigned To | => Ivan |
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