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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000870 | VCMI | Mechanics - Battles | public | 2012-02-21 22:17 | 2014-05-30 17:40 | ||||
Reporter | Ivan | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | x86_64 | OS | Ubuntu Linux | OS Version | 11.10 (oneiric) | ||||
Product Version | |||||||||
Target Version | Fixed in Version | 0.88 | |||||||
Summary | 0000870: Crash on attacking castle with enemy hero | ||||||||
Description | Reproducible always by attacking top Inferno with Christian on VCMI Tests map. Game will crash immediately after beginning of the battle May be related to AI-controlled towers (Christian has Ballistics) | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0002216) Ivan (developer) 2012-02-21 22:19 |
Maybe AI can't calculate distance from towers? Stacktrace: 0000011 <signal handler called> 0000012 0x0000000000584763 in std::vector<int, std::allocator<int> >::emplace_back<int>(int&&) (this=0x7fad00000000) at /usr/include/c++/4.6/bits/vector.tcc:95 0000013 0x000000000057eb50 in std::vector<int, std::allocator<int> >::push_back(int&&) (this=0x7fad00000000, __x=@0x7fada822c8f8) at /usr/include/c++/4.6/bits/stl_vector.h:840 0000014 0x00007fadc2e00d72 in CBattleInfoCallback::battleGetDistances (this=0x372b130, stack=0x3735740, hex=..., predecessors=0x0) at /home/ivan/src/vcmi/src/lib/IGameCallback.cpp:73 0000015 0x00007fada8246364 in CStupidAI::activeStack (this=0x4060ab0, stack=0x3735740) at /home/ivan/src/vcmi/src/AI/StupidAI/StupidAI.cpp:102 0000016 0x00007fadc2c004b0 in CAdventureAI::activeStack (this=0x372b9e0, stack=0x3735740) at /home/ivan/src/vcmi/src/lib/CGameInterface.cpp:201 0000017 0x000000000069156f in CClient::waitForMoveAndSend (this=0x2a2e8c0, color=5) at /home/ivan/src/vcmi/src/client/Client.cpp:122 |
(0002224) Tow (developer) 2012-02-22 17:46 edited on: 2012-02-22 17:46 |
Very strange, it's working for me. How can pushing a -1 to vector can crash? Something wrong must have happened before, probably out-of-range write to one of the neighbouring arrays. [It'd be good to replace them with vectors.] Please check if r2556 fixes the issue. |
(0002225) Ivan (developer) 2012-02-22 20:19 |
No crash. Fixed I suppose. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-02-21 22:17 | Ivan | New Issue | |
2012-02-21 22:17 | Ivan | Status | new => assigned |
2012-02-21 22:17 | Ivan | Assigned To | => Tow dragon |
2012-02-21 22:19 | Ivan | Note Added: 0002216 | |
2012-02-22 15:23 | Tow | Assigned To | Tow dragon => Tow |
2012-02-22 17:46 | Tow | Note Added: 0002224 | |
2012-02-22 17:46 | Tow | Status | assigned => feedback |
2012-02-22 17:46 | Tow | Note Edited: 0002224 | View Revisions |
2012-02-22 20:19 | Ivan | Note Added: 0002225 | |
2012-02-22 20:19 | Ivan | Status | feedback => assigned |
2012-02-22 20:19 | Ivan | Status | assigned => resolved |
2012-02-22 20:19 | Ivan | Fixed in Version | => 0.89 |
2012-02-22 20:19 | Ivan | Resolution | open => fixed |
2014-05-30 17:40 | beegee | Status | resolved => closed |
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