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IDProjectCategoryView StatusDate SubmittedLast Update
0000034VCMIGUI - Adventure Mappublic2009-10-02 11:582023-06-22 16:14
ReporterTow dragon 
Assigned ToIvan 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.7 
Target VersionFixed in Version 
Summary0000034: Unstable interface when hero stops moving (0.7b#11, 0.68b#b)
DescriptionAidis:
Walking to a object with a popup window (at least it's most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking.
http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^]

Zamolxis:
#b1 - Unstable interface when hero stops moving (reproducible)
When hero stops moving, in the change from the moving animation to the static position, for like a fraction of a second, the interface hangs a bit (or very shortly trembles, like an unstable focus or sth). If at the end of the movement there is an object which trigges a message window (e.g.: treasure chest), we can see this very short tremble behind the message window. This was introduced now with 0.68b. I'm pretty sure it wasn't in 0.68.
http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^]

Possibly related: (0.7)
Aidis:
0000057 When the hero is on the move the screen seems to get centered after every step instead of smoothly following the hero.
Just felt it was so annoying i had to report it :P . maybe it's possible to change this already somehow?
Additional Informationcopied from sf tracker
TagsNo tags attached.
Attached Files

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-  Notes
(0000068)
Zamolxis (viewer)
2009-10-08 23:17
edited on: 2011-03-02 23:14

I checked this in 0.74 and it seems (at least partly) fixed. Hero's movement is still not perfectly fluent, but I didn't notice anymore that re-centering at every step or when hero stops moving.

EDIT: I checked in 0.84 and the issue is still there actually. It seems more noticeable in lower resolutions (especially on full screen), so it can be I was testing on a very high resolution last time when I had the feeling there's an improvement. Probably the map moves with just 1 pixel when hero stops, which is less obvious on high resolutions.


- Issue History
Date Modified Username Field Change
2009-10-02 11:58 Tow dragon New Issue
2009-10-02 13:45 Zamolxis Category GUI - other =>
2009-10-02 16:26 OnionKnight Description Updated View Revisions
2009-10-02 16:27 OnionKnight Description Updated View Revisions
2009-10-02 16:29 OnionKnight Description Updated View Revisions
2009-10-08 23:17 Zamolxis Note Added: 0000068
2009-11-21 13:17 Warmonger Category GUI - Other => GUI - Adventure Map
2010-05-29 19:02 Zamolxis Product Version => 0.7
2010-05-29 19:02 Zamolxis Description Updated View Revisions
2011-03-02 23:06 Zamolxis Description Updated View Revisions
2011-03-02 23:10 Zamolxis Description Updated View Revisions
2011-03-02 23:14 Zamolxis Note Edited: 0000068 View Revisions
2023-06-22 16:14 Ivan Status new => closed
2023-06-22 16:14 Ivan Assigned To => Ivan
2023-06-22 16:14 Ivan Resolution open => fixed

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