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Summary | 0000034: Unstable interface when hero stops moving (0.7b#11, 0.68b#b) | ||
Revision | 2011-03-02 23:10 by Zamolxis | ||
Description | Aidis: Walking to a object with a popup window (at least it's most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking. http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^] Zamolxis: #b1 - Unstable interface when hero stops moving (reproducible) When hero stops moving, in the change from the moving animation to the static position, for like a fraction of a second, the interface hangs a bit (or very shortly trembles, like an unstable focus or sth). If at the end of the movement there is an object which trigges a message window (e.g.: treasure chest), we can see this very short tremble behind the message window. This was introduced now with 0.68b. I'm pretty sure it wasn't in 0.68. http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^] Possibly related: (0.7) Aidis: 0000057 When the hero is on the move the screen seems to get centered after every step instead of smoothly following the hero. Just felt it was so annoying i had to report it :P . maybe it's possible to change this already somehow? |
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Revision | 2011-03-02 23:06 by Zamolxis | ||
Description | Aidis: Walking to a object with a popup window (at least it's most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking. http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^] Zamolxis: #b1 - Unstable interface when hero stops moving (reproducible) When hero stops moving, in the change from the moving animation to the static position, for like a fraction of a second, the interface hangs a bit (or very shortly trembles, like an unstable focus or sth). If at the end of the movement there is an object which trigges a message window (e.g.: treasure chest), we can see this very short tremble behind the message window. This was introduced now with 0.68b. I'm pretty sure it wasn't in 0.68. http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^] Possibly related: (0.7) Aidis: 0000057 When the hero is on the move the screen seems to get centered after every step instead of smoothly following the hero. Just felt it was so annoying i had to report it :P . maybe it's possible to change this already somehow? |
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Revision | 2010-05-29 19:02 by Zamolxis | ||
Description | Aidis: Walking to a object with a popup window (at least it's most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking. http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^] Zamolxis: #b1 - Unstable interface when hero stops moving (reproducible) When hero stops moving, in the change from the moving animation to the static position, for like a fraction of a second, the interface hangs a bit (or very shortly trembles, like an unstable focus or sth). If at the end of the movement there is an object which trigges a message window (e.g.: treasure chest), we can see this very short tremble behind the message window. This was introduced now with 0.68b. I'm pretty sure it wasn't in 0.68. http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^] Possibly related: (0.7) Aidis: 0000057 When the hero is on the move the screen seems to get centered after every step instead of smoothly following the hero. Just felt it was so annoying i had to report it :P . maybe it's possible to change this already somehow? |
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Revision | 2009-10-02 16:29 by OnionKnight | ||
Description | Aidis: Walking to a object with a popup window (at least it's most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking. http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^] Zamolxis: #b1 - Unstable interface when hero stops moving (reproducible) When hero stops moving, in the change from the moving animation to the static position, for like a fraction of a second, the interface hangs a bit (or very shortly trembles, like an unstable focus or sth). If at the end of the movement there is an object which trigges a message window (e.g.: treasure chest), we can see this very short tremble behind the message window. This was introduced now with 0.68b. I'm pretty sure it wasn't in 0.68. http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^] Possibly related: (0.7) Aidis: 0000057 When the hero is on the move the screen seems to get centered after every step instead of smoothly following the hero. Just felt it was so annoying i had to report it :P . maybe it's possible to change this already somehow? |
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Revision | 2009-10-02 16:27 by OnionKnight | ||
Description | Aidis: 0000011 Walking to a object with a popup window (at least it's most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking. http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^] Zamolxis: #b1 - Unstable interface when hero stops moving (reproducible) When hero stops moving, in the change from the moving animation to the static position, for like a fraction of a second, the interface hangs a bit (or very shortly trembles, like an unstable focus or sth). If at the end of the movement there is an object which trigges a message window (e.g.: treasure chest), we can see this very short tremble behind the message window. This was introduced now with 0.68b. I'm pretty sure it wasn't in 0.68. http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^] Possibly related: (0.7) Aidis: 0000057 When the hero is on the move the screen seems to get centered after every step instead of smoothly following the hero. Just felt it was so annoying i had to report it :P . maybe it's possible to change this already somehow? |
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Revision | 2009-10-02 16:26 by OnionKnight | ||
Description | Aidis: 0000011 Walking to a object with a popup window (at least it's most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking. http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^] Zamolxis: #b1 - Unstable interface when hero stops moving (reproducible) When hero stops moving, in the change from the moving animation to the static position, for like a fraction of a second, the interface hangs a bit (or very shortly trembles, like an unstable focus or sth). If at the end of the movement there is an object which trigges a message window (e.g.: treasure chest), we can see this very short tremble behind the message window. This was introduced now with 0.68b. I'm pretty sure it wasn't in 0.68. http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^] Possibly related: (0.7) Aidis: 0000057 When the hero is on the move the screen seems to get centered after every step instead of smoothly following the hero. Just felt it was so annoying i had to report it :P . maybe it's possible to change this already somehow? |
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Revision | 2009-10-02 11:58 by OnionKnight | ||
Description | Aidis: 0000011 Walking to a object with a popup window (at least it's most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking. http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^] Zamolxis: #b1 - Unstable interface when hero stops moving (reproducible) When hero stops moving, in the change from the moving animation to the static position, for like a fraction of a second, the interface hangs a bit (or very shortly trembles, like an unstable focus or sth). If at the end of the movement there is an object which trigges a message window (e.g.: treasure chest), we can see this very short tremble behind the message window. This was introduced now with 0.68b. I'm pretty sure it wasn't in 0.68. http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^] Possibly related: (0.7) Aidis: 0000057 When the hero is on the move the screen seems to get centered after every step instead of smoothly following the hero. Just felt it was so annoying i had to report it :P . maybe it's possible to change this already somehow? |
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