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Summary 0000034: Unstable interface when hero stops moving (0.7b#11, 0.68b#b)
Revision 2011-03-02 23:10 by Zamolxis
Description Aidis:
Walking to a object with a popup window (at least it's most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking.
http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^]

Zamolxis:
#b1 - Unstable interface when hero stops moving (reproducible)
When hero stops moving, in the change from the moving animation to the static position, for like a fraction of a second, the interface hangs a bit (or very shortly trembles, like an unstable focus or sth). If at the end of the movement there is an object which trigges a message window (e.g.: treasure chest), we can see this very short tremble behind the message window. This was introduced now with 0.68b. I'm pretty sure it wasn't in 0.68.
http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^]

Possibly related: (0.7)
Aidis:
0000057 When the hero is on the move the screen seems to get centered after every step instead of smoothly following the hero.
Just felt it was so annoying i had to report it :P . maybe it's possible to change this already somehow?
Revision 2011-03-02 23:06 by Zamolxis
Description Aidis:
Walking to a object with a popup window (at least it's most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking.
http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^]

Zamolxis:
#b1 - Unstable interface when hero stops moving (reproducible)

When hero stops moving, in the change from the moving animation to the static position, for like a fraction of a second, the interface hangs a bit (or very shortly trembles, like an unstable focus or sth). If at the end of the movement there is an object which trigges a message window (e.g.: treasure chest), we can see this very short tremble behind the message window. This was introduced now with 0.68b. I'm pretty sure it wasn't in 0.68.
http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^]

Possibly related: (0.7)
Aidis:
0000057 When the hero is on the move the screen seems to get centered after every step instead of smoothly following the hero.
Just felt it was so annoying i had to report it :P . maybe it's possible to change this already somehow?
Revision 2010-05-29 19:02 by Zamolxis
Description Aidis:

Walking to a object with a popup window (at least it's most noticeable,
I think it can happen when picking up resources too) makes the adv. map
flick a little to the way your going towards. Also happens more often after
a long route (i think).
Probably caused by the change that makes the adv map smoothly follow the
hero when walking.

http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^]

Zamolxis:
#b1 - Unstable interface when hero stops moving (reproducible)

When hero stops moving, in the change from the moving animation to the
static position, for like a fraction of a second, the interface hangs a bit
(or very shortly trembles, like an unstable focus or sth). If at the end of
the movement there is an object which trigges a message window (e.g.:
treasure chest), we can see this very short tremble behind the message
window. This was introduced now with 0.68b. I'm pretty sure it wasn't in
0.68.
http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^]

Possibly related: (0.7)
Aidis:
0000057 When the hero is on the move the screen seems to get centered after
every step instead of smoothly following the hero.

Just felt it was so annoying i had to report it :P . maybe it's possible to
change this already somehow?
Revision 2009-10-02 16:29 by OnionKnight
Description Aidis:

Walking to a object with a popup window (at least it's most noticeable,
I think it can happen when picking up resources too) makes the adv. map
flick a little to the way your going towards. Also happens more often after
a long route (i think).

Probably caused by the change that makes the adv map smoothly follow the
hero when walking.



http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^]



Zamolxis:
#b1 - Unstable interface when hero stops moving (reproducible)



When hero stops moving, in the change from the moving animation to the
static position, for like a fraction of a second, the interface hangs a bit
(or very shortly trembles, like an unstable focus or sth). If at the end of
the movement there is an object which trigges a message window (e.g.:
treasure chest), we can see this very short tremble behind the message
window. This was introduced now with 0.68b. I'm pretty sure it wasn't in
0.68.

http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^]



Possibly related: (0.7)

Aidis:

0000057 When the hero is on the move the screen seems to get centered after
every step instead of smoothly following the hero.



Just felt it was so annoying i had to report it :P . maybe it's possible to
change this already somehow?
Revision 2009-10-02 16:27 by OnionKnight
Description Aidis:

0000011 Walking to a object with a popup window (at least it's most noticeable,
I think it can happen when picking up resources too) makes the adv. map
flick a little to the way your going towards. Also happens more often after
a long route (i think).

Probably caused by the change that makes the adv map smoothly follow the
hero when walking.



http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^]



Zamolxis:
#b1 - Unstable interface when hero stops moving (reproducible)



When hero stops moving, in the change from the moving animation to the
static position, for like a fraction of a second, the interface hangs a bit
(or very shortly trembles, like an unstable focus or sth). If at the end of
the movement there is an object which trigges a message window (e.g.:
treasure chest), we can see this very short tremble behind the message
window. This was introduced now with 0.68b. I'm pretty sure it wasn't in
0.68.

http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^]



Possibly related: (0.7)

Aidis:

0000057 When the hero is on the move the screen seems to get centered after
every step instead of smoothly following the hero.



Just felt it was so annoying i had to report it :P . maybe it's possible to
change this already somehow?
Revision 2009-10-02 16:26 by OnionKnight
Description Aidis:
0000011 Walking to a object with a popup window (at least it's most noticeable,
I think it can happen when picking up resources too) makes the adv. map
flick a little to the way your going towards. Also happens more often after
a long route (i think).
Probably caused by the change that makes the adv map smoothly follow the
hero when walking.

http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^]

Zamolxis:
#b1 - Unstable interface when hero stops moving (reproducible)

When hero stops moving, in the change from the moving animation to the
static position, for like a fraction of a second, the interface hangs a bit
(or very shortly trembles, like an unstable focus or sth). If at the end of
the movement there is an object which trigges a message window (e.g.:
treasure chest), we can see this very short tremble behind the message
window. This was introduced now with 0.68b. I'm pretty sure it wasn't in
0.68.

http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^]



Possibly related: (0.7)
Aidis:
0000057 When the hero is on the move the screen seems to get centered after
every step instead of smoothly following the hero.

Just felt it was so annoying i had to report it :P . maybe it's possible to
change this already somehow?
Revision 2009-10-02 11:58 by OnionKnight
Description Aidis:
0000011 Walking to a object with a popup window (at least it's most noticeable,
I think it can happen when picking up resources too) makes the adv. map
flick a little to the way your going towards. Also happens more often after
a long route (i think).
Probably caused by the change that makes the adv map smoothly follow the
hero when walking.

http://forum.vcmi.eu/viewtopic.php?p=1879#1879 [^]

Zamolxis:
#b1 - Unstable interface when hero stops moving (reproducible)

When hero stops moving, in the change from the moving animation to the
static position, for like a fraction of a second, the interface hangs a bit
(or very shortly trembles, like an unstable focus or sth). If at the end of
the movement there is an object which trigges a message window (e.g.:
treasure chest), we can see this very short tremble behind the message
window. This was introduced now with 0.68b. I'm pretty sure it wasn't in
0.68.
http://forum.vcmi.eu/viewtopic.php?p=1581#1581 [^]

Possibly related: (0.7)
Aidis:
0000057 When the hero is on the move the screen seems to get centered after
every step instead of smoothly following the hero.

Just felt it was so annoying i had to report it :P . maybe it's possible to
change this already somehow?

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