Anonymous | Login | 2024-11-21 15:33 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001038 | VCMI | Mechanics - Adventure Map | public | 2012-07-19 11:39 | 2014-05-30 17:41 | ||||
Reporter | Warmonger | ||||||||
Assigned To | Ivan | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | 0.9 | Fixed in Version | 0.9 | ||||||
Summary | 0001038: Crash on query when AI attacks Dragon Fly Hive | ||||||||
Description | Load autosave, wait for brown player's turn. | ||||||||
Steps To Reproduce | It could also happen when AI was visiting it's own mines (for some reason?), so can be true for other garrison dialogs as well. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | CrashDragonFlyHive.rar [^] (261,025 bytes) 2012-07-19 11:39 CrashDragonFlyHive.vcmi-savegame.tar.bz2 [^] (224,863 bytes) 2012-07-19 19:18 | ||||||||
Notes | |
(0002804) douggie_m (reporter) 2012-07-19 19:16 |
May I ask do not use RAR... It is very hard to extract it (at least on my side). |
(0002806) douggie_m (reporter) 2012-07-19 19:30 |
I do confirm the crash: ... CStupidAI [0x122f4c08]: actionFinished called CStupidAI [0xe9695178]: actionFinished called Player 2: I won the Starting battle of Bron attacking Bron the Beastmaster at 27 79 0! CStupidAI [0x122f4c08]: battleEnd called CStupidAI [0x122f4c08]: destroyed CStupidAI [0xe9695178]: battleEnd called Warning: an orphaned child! Adding query 158 - Garrison dialog with Bonus system node of type 5CBank and Hero Bron. Total queries count: 1 System message: Server encountered a problem: Player 2 has to answer queries before attempting any further actions (count=1)! System message: Server encountered a problem: Player 2 has to answer queries before attempting any further actions (count=1)! System message: Server encountered a problem: Player 2 has to answer queries before attempting any further actions (count=1)! System message: Server encountered a problem: Player 2 has to answer queries before attempting any further actions (count=1)! System message: Server encountered a problem: Player 2 has to answer queries before attempting any further actions (count=1)! I'll answer the query 158 giving the choice 0 Attempted answering query 158 - Garrison dialog with Bonus system node of type 5CBank and Hero Bron. Request id=322. Waiting for results... terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::bad_function_call> >' what(): call to empty boost::function Lost connection to server, ending listening thread! read: End of file Something wrong, lost connection while game is still ongoing... terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >' what(): read: End of file Aborted Aborted |
(0002810) douggie_m (reporter) 2012-07-20 15:21 edited on: 2012-07-20 15:26 |
New researches: 1: the backtrace from client's side: ---------------------------------------- Program received signal SIGABRT, Aborted. [Switching to Thread 0xf36ff450 (LWP 1823)] 0x0de469ac in *__GI_raise (sig=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 64 ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory. (gdb) bt #0 0x0de469ac in *__GI_raise (sig=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 #1 0x0de4c060 in *__GI_abort () at abort.c:92 0000002 0x0e1219b0 in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/powerpc-linux-gnu/libstdc++.so.6 0000003 0x0e11e9c8 in ?? () from /usr/lib/powerpc-linux-gnu/libstdc++.so.6 0000004 0x0e11ea0c in std::terminate() () from /usr/lib/powerpc-linux-gnu/libstdc++.so.6 0000005 0x0e11eeb8 in __cxa_rethrow () from /usr/lib/powerpc-linux-gnu/libstdc++.so.6 0000006 0x10367180 in CClient::run (this=0x11d3aa38) at Client.cpp:163 0000007 0x10456398 in boost::_mfi::mf0<void, CClient>::operator() (this=0x11e044cc, p=0x11d3aa38) at /usr/include/boost/bind/mem_fn_template.hpp:49 0000008 0x104561a0 in boost::_bi::list1<boost::_bi::value<CClient*> >::operator()<boost::_mfi::mf0<void, CClient>, boost::_bi::list0> (this=0x11e044d4, f=..., a=...) at /usr/include/boost/bind/bind.hpp:253 0000009 0x10456070 in boost::_bi::bind_t<void, boost::_mfi::mf0<void, CClient>, boost::_bi::list1<boost::_bi::value<CClient*> > >::operator() (this=0x11e044cc) at /usr/include/boost/bind/bind_template.hpp:20 0000010 0x104557d0 in boost::detail::thread_data<boost::_bi::bind_t<void, boost::_mfi::mf0<void, CClient>, boost::_bi::list1<boost::_bi::value<CClient*> > > >::run (this=0x11e043c8) at /usr/include/boost/thread/detail/thread.hpp:62 0000011 0x0e45440c in ?? () from /usr/lib/libboost_thread.so.1.49.0 0000012 0x0ddda7b0 in start_thread (arg=<optimized out>) at pthread_create.c:306 0000013 0x0df00930 in clone () at ../sysdeps/unix/sysv/linux/powerpc/powerpc32/clone.S:123 ---------------------------------------- 2: the backtrace from server's side: ---------------------------------------- Program received signal SIGABRT, Aborted. [Switching to Thread 0xf7a1c450 (LWP 2012)] 0x0ec2e9ac in *__GI_raise (sig=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 64 ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory. (gdb) bt #0 0x0ec2e9ac in *__GI_raise (sig=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 #1 0x0ec34060 in *__GI_abort () at abort.c:92 0000002 0x0ef099b0 in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/powerpc-linux-gnu/libstdc++.so.6 0000003 0x0ef069c8 in ?? () from /usr/lib/powerpc-linux-gnu/libstdc++.so.6 0000004 0x0ef06a0c in std::terminate() () from /usr/lib/powerpc-linux-gnu/libstdc++.so.6 0000005 0x0ef06eb8 in __cxa_rethrow () from /usr/lib/powerpc-linux-gnu/libstdc++.so.6 0000006 0x10171438 in CGameHandler::handleConnection (this=0xffa12288, players=..., c=...) at CGameHandler.cpp:915 0000007 0x102a08c4 in boost::_mfi::mf2<void, CGameHandler, std::set<int, std::less<int>, std::allocator<int> >, CConnection&>::operator() (this=0x109092f4, p=0xffa12288, a1=..., a2=...) at /usr/include/boost/bind/mem_fn_template.hpp:280 0000008 0x102a03bc in boost::_bi::list3<boost::_bi::value<CGameHandler*>, boost::_bi::value<std::set<int, std::less<int>, std::allocator<int> > >, boost::reference_wrapper<CConnection> >::operator()<boost::_mfi::mf2<void, CGameHandler, std::set<int, std::less<int>, std::allocator<int> >, CConnection&>, boost::_bi::list0> (this=0x109092fc, f=..., a=...) at /usr/include/boost/bind/bind.hpp:392 0000009 0x102a00f8 in boost::_bi::bind_t<void, boost::_mfi::mf2<void, CGameHandler, std::set<int, std::less<int>, std::allocator<int> >, CConnection&>, boost::_bi::list3<boost::_bi::value<CGameHandler*>, boost::_bi::value<std::set<int, std::less<int>, std::allocator<int> > >, boost::reference_wrapper<CConnection> > >::operator() (this=0x109092f4) at /usr/include/boost/bind/bind_template.hpp:20 0000010 0x1029d6bc in boost::detail::thread_data<boost::_bi::bind_t<void, boost::_mfi::mf2<void, CGameHandler, std::set<int, std::less<int>, std::allocator<int> >, CConnection&>, boost::_bi::list3<boost::_bi::value<CGameHandler*>, boost::_bi::value<std::set<int, std::less<int>, std::allocator<int> > >, boost::reference_wrapper<CConnection> > > >::run (this=0x109091f0) at /usr/include/boost/thread/detail/thread.hpp:62 0000011 0x0f20740c in ?? () from /usr/lib/libboost_thread.so.1.49.0 0000012 0x0f1c67b0 in start_thread (arg=<optimized out>) at pthread_create.c:306 0000013 0x0ece8930 in clone () at ../sysdeps/unix/sysv/linux/powerpc/powerpc32/clone.S:123 ---------------------------------------- 3: I got that "Astrologers proclaim the week of..." dialog is shown before AI's turns. I.e. to get AI moving, you need to click on [✓]. Is this okay? |
(0002818) Ivan (developer) 2012-07-21 20:21 |
There is some chance that I've fixed it in rev 2799. Please recheck. Function passed as callback to CGameHandler::showGarrisonDialog was empty -> crash on function call |
(0002823) douggie_m (reporter) 2012-07-22 11:38 |
Now AI finishes its turn for all players. No sigabrt anymore. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-07-19 11:39 | Warmonger | New Issue | |
2012-07-19 11:39 | Warmonger | File Added: CrashDragonFlyHive.rar | |
2012-07-19 16:33 | Warmonger | Steps to Reproduce Updated | View Revisions |
2012-07-19 19:16 | douggie_m | Note Added: 0002804 | |
2012-07-19 19:18 | douggie_m | File Added: CrashDragonFlyHive.vcmi-savegame.tar.bz2 | |
2012-07-19 19:30 | douggie_m | Note Added: 0002806 | |
2012-07-20 15:21 | douggie_m | Note Added: 0002810 | |
2012-07-20 15:26 | douggie_m | Note Edited: 0002810 | View Revisions |
2012-07-21 20:21 | Ivan | Note Added: 0002818 | |
2012-07-22 11:38 | douggie_m | Note Added: 0002823 | |
2012-07-22 18:15 | Ivan | Status | new => resolved |
2012-07-22 18:15 | Ivan | Resolution | open => fixed |
2012-07-22 18:15 | Ivan | Assigned To | => Ivan |
2012-07-22 19:42 | Warmonger | Fixed in Version | => 0.9 |
2014-05-30 17:41 | beegee | Status | resolved => closed |
Copyright © 2000 - 2024 MantisBT Team |