MantisBT - VCMI |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000093 | VCMI | GUI - Battles | public | 2009-10-04 12:19 | 2023-01-09 20:15 |
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Reporter | Tow dragon | |
Assigned To | Ivan | |
Priority | normal | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.73 | |
Target Version | | Fixed in Version | | |
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Summary | 0000093: Wrong/Missing spell animations |
Description | 0.73#37 - Wrong Bloodlust animation (looks a bit like Hell Hydra's self-healing, though still different somehow).
Screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/090804-PMElementsas2-hexBloodlustAn.jpg [^] |
Steps To Reproduce | |
Additional Information | Originally reported here: http://forum.vcmi.eu/viewtopic.php?p=3192#3192 [^] |
Tags | No tags attached. |
Relationships | parent of | 0002484 | resolved | Ivan | Beholders and Evil Eyes shoot arrows not eye-beams. | parent of | 0002808 | resolved | Ivan | Cloning spell bugs and lacking visuals representation + stupid AI | parent of | 0002806 | resolved | Ivan | Teleportation spell lacking visuals | related to | 0002744 | closed | | Expert Bloodlust spell bugs: visual and text. | child of | 0001232 | closed | AVS | Missing spells from HoMM3 |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2009-10-04 12:19 | Tow dragon | New Issue | |
2009-10-18 23:01 | Zamolxis | Severity | text => tweak |
2009-10-18 23:01 | Zamolxis | Description Updated | bug_revision_view_page.php?rev_id=273#r273 |
2010-05-29 21:14 | Zamolxis | Product Version | => 0.73 |
2010-05-29 21:14 | Zamolxis | Description Updated | bug_revision_view_page.php?rev_id=793#r793 |
2011-05-28 06:16 | Warmonger | Assigned To | Tow dragon => Warmonger |
2011-06-18 14:41 | Warmonger | Assigned To | Warmonger => |
2011-07-23 06:28 | Warmonger | Status | assigned => new |
2011-09-20 13:44 | Zamolxis | Note Added: 0002033 | |
2011-09-20 13:44 | Zamolxis | Priority | low => normal |
2011-09-20 13:53 | Warmonger | Note Added: 0002034 | |
2013-08-03 18:45 | Ivan | Assigned To | => Ivan |
2013-08-03 18:45 | Ivan | Status | new => assigned |
2013-08-03 18:50 | Ivan | Note Added: 0003835 | |
2016-09-04 22:53 | AVS | Relationship added | child of 0001232 |
2016-09-04 22:54 | AVS | Assigned To | Ivan => |
2016-09-04 22:54 | AVS | Assigned To | => AlexVinS |
2016-09-04 22:54 | AVS | Status | assigned => confirmed |
2016-09-04 22:54 | AVS | Assigned To | AlexVinS => AVS |
2016-09-04 22:54 | AVS | Status | confirmed => assigned |
2016-09-18 18:35 | Warmonger | Relationship added | parent of 0002484 |
2017-07-26 16:19 | AVS | Relationship added | related to 0002744 |
2017-10-14 16:51 | AVS | Summary | Wrong Bloodlust animation => Wrong/Missing spell animations |
2017-10-14 16:52 | AVS | Relationship added | parent of 0002808 |
2017-10-14 16:52 | AVS | Relationship added | parent of 0002806 |
2022-12-17 14:23 | Ivan | Assigned To | AVS => Ivan |
2022-12-17 14:31 | Ivan | Status | assigned => confirmed |
2023-01-09 20:15 | Ivan | Note Added: 0008446 | |
2023-01-09 20:15 | Ivan | Status | confirmed => resolved |
2023-01-09 20:15 | Ivan | Resolution | open => fixed |
Notes |
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Short update just to confirm this is still there in 0.86. The Bloodlust sound is correctly implemented, but the animation is still the self-healing one. |
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Duh, the issue is much more general.
We need a way to handle animations and effects that cange colour of stack (clone, petrification), also shooting beams, like Magi or Beholder do.
Not sure how about Chain Lighthing.
On the other hand, currently game can't handle a spell with absolutely no animation. |
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(0003835)
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Ivan
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2013-08-03 18:50
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Assigning to myself so I won't forget about it :)
In total we're missing:
- petrification ( permament grayscale, with transition to/from normal state)
- clone (blueish, animation = slowly appears?)
- bloodlust (reddish, with transition)
- creature summons (from transparent to fully visible). Same to unsummons when creature is destroyed.
There is also resurrection animation = reversed death. Should be possible just as well.
Anything I missed? |
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(0008446)
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Ivan
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2023-01-09 20:15
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Resolved in PR 1229. Will be released as 1.2 |
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