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IDProjectCategoryView StatusDate SubmittedLast Update
0000760VCMIGUI - Battlespublic2011-06-23 10:082014-05-30 17:40
ReporterWarmonger 
Assigned ToTow 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.85 
Target Version0.86Fixed in Version0.89 
Summary0000760: Various issues with tactics
Description- (FIXED) Stack queue moves every time a stack in tactics mode is moved, even though it does not represent these stacks by any means.
- (FIXED) Tactics work in creature banks. Moreover, flying monsters are able to move to left-side hexes avaliable via tactics.
- (FIXED) Back hex for double-wide monsters is not highlighted and clikable, even though they cna move so their back ends in this place.
- (FIXED) Next creature is highlighted (gold frame) before the previous one end movement.
- (FIXED) If enemy creatures are faster than ours, highlighted tactics area won't vanish before they end their movement. If they attack our stack in this area, game crashes.
- (FIXED) Monsters don't accept movement orders to tactics area if their path is not entirely within it (blocked by obstacles or other monsters). This is however discussable, as in H3 some absurd 20-hex runs were allowed.

[Reported by Zamolxis in note]
- (CHANGED) when hovering over enemy creatures during Tactics mode, instead of the question mark (which would open creature card if clicked) mouse cursor changes to arrow or sword; however if we click to attack, we get a message saying we are not allowed to perform the action;
- (FIXED) we can open the spell book and cast spells; this one leads to crash
TagsNo tags attached.
Attached Files7z file icon TacticsInBanks.7z [^] (98,501 bytes) 2012-02-29 07:23
png file icon e2.PNG [^] (587,545 bytes) 2012-02-29 07:24

- Relationships
related to 0000573closedWarmonger Funny hex range coverage for Cavaliers at Creature Banks 

-  Notes
(0002249)
q4a (reporter)
2012-02-29 07:24

-Tactics work in creature banks. Moreover, flying monsters are able to move to left-side hexes avaliable via tactics.
-Back hex for double-wide monsters is not highlighted and clikable, even though they cna move so their back ends in this place.
reproduces in r2563.
Add TacticsInBanks image and save.
(0002264)
Zamolxis (viewer)
2012-03-01 15:51
edited on: 2012-03-01 22:49

You can add two more issues to the list:
- when hovering over enemy creatures during Tactics mode, instead of the question mark (which would open creature card if clicked) mouse cursor changes to arrow or sword; however if we click to attack, we get a message saying we are not allowed to perform the action;
- we can open the spell book and cast spells; this one leads to crash

(0002318)
Tow (developer)
2012-03-27 20:12

"-Stack queue moves every time a stack in tactics mode is moved, even though it does not represent these stacks by any means."
That part was fixed in r2595.
More fixes soon.
(0002319)
Tow (developer)
2012-03-28 21:58

"-Tactics work in creature banks. Moreover, flying monsters are able to move to left-side hexes avaliable via tactics."
and
"- we can open the spell book and cast spells; this one leads to crash"
Fixed in r2596.
(0002321)
Tow (developer)
2012-03-30 21:47

"-Back hex for double-wide monsters is not highlighted and clikable, even though they cna move so their back ends in this place."
I've implemented original H3 behaviour for this in r2599: both hexes are clickable and open creature window on l-click.

"- when hovering over enemy creatures during Tactics mode, instead of the question mark (which would open creature card if clicked) mouse cursor changes to arrow or sword; however if we click to attack, we get a message saying we are not allowed to perform the action;"

I've changed this in r2599. The attacking (as casting spells as well) won't be proposed now. However, the cursor will be in "blocked" state (not a question mark). This alters H3 behaviour, however I believe it's more consistent, since when tactics phase is over, it's what we see when we hover an unavailable enemy stack. Implementing the original quirk seems not necessary ATM.
(0002331)
Tow (developer)
2012-04-02 23:26

"-Next creature is highlighted (gold frame) before the previous one end movement.
-If enemy creatures are faster than ours, highlighted tactics area won't vanish before they end their movement. If they attack our stack in this area, game crashes.
-Monsters don't accept movement orders to tactics area if their path is not entirely within it (blocked by obstacles or other monsters). This is however discussable, as in H3 some absurd 20-hex runs were allowed."

The last three issues are fixed in r2606.
Therefore I'm marking the whole report as resolved.

- Issue History
Date Modified Username Field Change
2011-06-23 10:08 Warmonger New Issue
2011-06-23 10:08 Warmonger Status new => assigned
2011-06-23 10:08 Warmonger Assigned To => Tow dragon
2011-07-23 06:57 Warmonger Relationship added related to 0000573
2012-02-29 07:23 q4a File Added: TacticsInBanks.7z
2012-02-29 07:24 q4a Note Added: 0002249
2012-02-29 07:24 q4a File Added: e2.PNG
2012-03-01 15:51 Zamolxis Note Added: 0002264
2012-03-01 22:49 Zamolxis Note Edited: 0002264 View Revisions
2012-03-27 20:11 Tow Assigned To Tow dragon => Tow
2012-03-27 20:12 Tow Note Added: 0002318
2012-03-27 20:12 Tow Description Updated View Revisions
2012-03-28 21:58 Tow Note Added: 0002319
2012-03-28 21:59 Tow Description Updated View Revisions
2012-03-30 21:42 Tow Description Updated View Revisions
2012-03-30 21:47 Tow Note Added: 0002321
2012-04-02 23:26 Tow Note Added: 0002331
2012-04-02 23:26 Tow Status assigned => resolved
2012-04-02 23:26 Tow Fixed in Version => 0.89
2012-04-02 23:26 Tow Resolution open => fixed
2012-04-02 23:26 Tow Description Updated View Revisions
2014-05-30 17:40 beegee Status resolved => closed

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