MantisBT - VCMI |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000760 | VCMI | GUI - Battles | public | 2011-06-23 10:08 | 2014-05-30 17:40 |
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Reporter | Warmonger | |
Assigned To | Tow | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.85 | |
Target Version | 0.86 | Fixed in Version | 0.89 | |
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Summary | 0000760: Various issues with tactics |
Description | - (FIXED) Stack queue moves every time a stack in tactics mode is moved, even though it does not represent these stacks by any means.
- (FIXED) Tactics work in creature banks. Moreover, flying monsters are able to move to left-side hexes avaliable via tactics.
- (FIXED) Back hex for double-wide monsters is not highlighted and clikable, even though they cna move so their back ends in this place.
- (FIXED) Next creature is highlighted (gold frame) before the previous one end movement.
- (FIXED) If enemy creatures are faster than ours, highlighted tactics area won't vanish before they end their movement. If they attack our stack in this area, game crashes.
- (FIXED) Monsters don't accept movement orders to tactics area if their path is not entirely within it (blocked by obstacles or other monsters). This is however discussable, as in H3 some absurd 20-hex runs were allowed.
[Reported by Zamolxis in note]
- (CHANGED) when hovering over enemy creatures during Tactics mode, instead of the question mark (which would open creature card if clicked) mouse cursor changes to arrow or sword; however if we click to attack, we get a message saying we are not allowed to perform the action;
- (FIXED) we can open the spell book and cast spells; this one leads to crash |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0000573 | closed | Warmonger | Funny hex range coverage for Cavaliers at Creature Banks |
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Attached Files | TacticsInBanks.7z (98,501) 2012-02-29 07:23 https://bugs.vcmi.eu/file_download.php?file_id=845&type=bug e2.PNG (587,545) 2012-02-29 07:24 https://bugs.vcmi.eu/file_download.php?file_id=846&type=bug
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Issue History |
Date Modified | Username | Field | Change |
2011-06-23 10:08 | Warmonger | New Issue | |
2011-06-23 10:08 | Warmonger | Status | new => assigned |
2011-06-23 10:08 | Warmonger | Assigned To | => Tow dragon |
2011-07-23 06:57 | Warmonger | Relationship added | related to 0000573 |
2012-02-29 07:23 | q4a | File Added: TacticsInBanks.7z | |
2012-02-29 07:24 | q4a | Note Added: 0002249 | |
2012-02-29 07:24 | q4a | File Added: e2.PNG | |
2012-03-01 15:51 | Zamolxis | Note Added: 0002264 | |
2012-03-01 22:49 | Zamolxis | Note Edited: 0002264 | bug_revision_view_page.php?bugnote_id=2264#r1519 |
2012-03-27 20:11 | Tow | Assigned To | Tow dragon => Tow |
2012-03-27 20:12 | Tow | Note Added: 0002318 | |
2012-03-27 20:12 | Tow | Description Updated | bug_revision_view_page.php?rev_id=1550#r1550 |
2012-03-28 21:58 | Tow | Note Added: 0002319 | |
2012-03-28 21:59 | Tow | Description Updated | bug_revision_view_page.php?rev_id=1551#r1551 |
2012-03-30 21:42 | Tow | Description Updated | bug_revision_view_page.php?rev_id=1552#r1552 |
2012-03-30 21:47 | Tow | Note Added: 0002321 | |
2012-04-02 23:26 | Tow | Note Added: 0002331 | |
2012-04-02 23:26 | Tow | Status | assigned => resolved |
2012-04-02 23:26 | Tow | Fixed in Version | => 0.89 |
2012-04-02 23:26 | Tow | Resolution | open => fixed |
2012-04-02 23:26 | Tow | Description Updated | bug_revision_view_page.php?rev_id=1555#r1555 |
2014-05-30 17:40 | beegee | Status | resolved => closed |
Notes |
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(0002249)
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q4a
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2012-02-29 07:24
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-Tactics work in creature banks. Moreover, flying monsters are able to move to left-side hexes avaliable via tactics.
-Back hex for double-wide monsters is not highlighted and clikable, even though they cna move so their back ends in this place.
reproduces in r2563.
Add TacticsInBanks image and save. |
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(0002264)
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Zamolxis
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2012-03-01 15:51
(edited on: 2012-03-01 22:49) |
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You can add two more issues to the list:
- when hovering over enemy creatures during Tactics mode, instead of the question mark (which would open creature card if clicked) mouse cursor changes to arrow or sword; however if we click to attack, we get a message saying we are not allowed to perform the action;
- we can open the spell book and cast spells; this one leads to crash
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(0002318)
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Tow
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2012-03-27 20:12
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"-Stack queue moves every time a stack in tactics mode is moved, even though it does not represent these stacks by any means."
That part was fixed in r2595.
More fixes soon. |
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(0002319)
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Tow
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2012-03-28 21:58
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"-Tactics work in creature banks. Moreover, flying monsters are able to move to left-side hexes avaliable via tactics."
and
"- we can open the spell book and cast spells; this one leads to crash"
Fixed in r2596. |
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(0002321)
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Tow
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2012-03-30 21:47
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"-Back hex for double-wide monsters is not highlighted and clikable, even though they cna move so their back ends in this place."
I've implemented original H3 behaviour for this in r2599: both hexes are clickable and open creature window on l-click.
"- when hovering over enemy creatures during Tactics mode, instead of the question mark (which would open creature card if clicked) mouse cursor changes to arrow or sword; however if we click to attack, we get a message saying we are not allowed to perform the action;"
I've changed this in r2599. The attacking (as casting spells as well) won't be proposed now. However, the cursor will be in "blocked" state (not a question mark). This alters H3 behaviour, however I believe it's more consistent, since when tactics phase is over, it's what we see when we hover an unavailable enemy stack. Implementing the original quirk seems not necessary ATM. |
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(0002331)
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Tow
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2012-04-02 23:26
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"-Next creature is highlighted (gold frame) before the previous one end movement.
-If enemy creatures are faster than ours, highlighted tactics area won't vanish before they end their movement. If they attack our stack in this area, game crashes.
-Monsters don't accept movement orders to tactics area if their path is not entirely within it (blocked by obstacles or other monsters). This is however discussable, as in H3 some absurd 20-hex runs were allowed."
The last three issues are fixed in r2606.
Therefore I'm marking the whole report as resolved. |
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