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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000476 | VCMI | Mechanics - Adventure Map | public | 2010-05-30 20:38 | 2022-04-12 09:17 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | AMD 5600+ | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 0.8b | ||||||||
Target Version | Fixed in Version | 0.98f | |||||||
Summary | 0000476: Fly does not ignore all obstacles when there's a reasonably alternative available on land (+ other issues with the Fly spell) | ||||||||
Description | - Fly does not take the shortest, straight path, regardless of whatever terrain and objects are on the way (see first screenshots) - Fly does not take care we land on a terrain patch which allows movement, if the destination we give is a hero/moster/gate/etc we are trying to attack (see 5th screenshot, hero ends up in water) - Most tiles of a town seem available for a hero after we have casted Fly (see 6th screenshot). Instead, we should still get the town-image cursor for all tiles, except town gate (if not occupied). | ||||||||
Steps To Reproduce | Take Sir Mullich in the map attached to 0000327 (he has all spells) and Fly around a bit. :) | ||||||||
Additional Information | EDIT: There seems to be a similar impact on Water Walk. I'm not going to create a different report for that, but if you play around with Sir Mullich in the map from 0000327 (especially after End Turn) you'll probably see what I mean. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2010-05-30_VCMIFly.jpg [^] (14,913 bytes) 2010-05-30 21:35
2010-05-30_H3Fly.jpg [^] (10,880 bytes) 2010-05-30 21:35 fly_OH3.jpg [^] (27,241 bytes) 2010-06-01 08:11 fly_VCMI.jpg [^] (30,537 bytes) 2010-06-01 08:11 2010-06-01_VCMI08bFly.jpg [^] (73,537 bytes) 2010-06-01 09:45 2010-06-01_VCMI08bFlyHorsy.jpg [^] (41,046 bytes) 2010-06-01 09:45 | ||||||||
Notes | |
(0000903) Boulie (reporter) 2010-06-01 08:11 |
Similar situation is with ignoring guards. Attached screenshots |
(0006105) SXX (administrator) 2015-11-24 10:26 |
Fixed together with 0000889. Though pathfinder always use cheapest path and not shortest one. E.g if flying over terrain take less MP it's will be preferable. Cost calculations are imperfect at moment. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-05-30 20:38 | Zamolxis | New Issue | |
2010-05-30 21:35 | Zamolxis | File Added: 2010-05-30_VCMIFly.jpg | |
2010-05-30 21:35 | Zamolxis | File Added: 2010-05-30_H3Fly.jpg | |
2010-05-30 21:48 | Zamolxis | Additional Information Updated | View Revisions |
2010-06-01 08:11 | Boulie | Note Added: 0000903 | |
2010-06-01 08:11 | Boulie | File Added: fly_OH3.jpg | |
2010-06-01 08:11 | Boulie | File Added: fly_VCMI.jpg | |
2010-06-01 09:44 | Zamolxis | Summary | Fly does not ignore all obstacles when there's a reasonably alternative available on land (but it ends up costing extra MP) => Fly does not ignore all obstacles when there's a reasonably alternative available on land (+ other issues with the Fly spell) |
2010-06-01 09:44 | Zamolxis | Description Updated | View Revisions |
2010-06-01 09:45 | Zamolxis | File Added: 2010-06-01_VCMI08bFly.jpg | |
2010-06-01 09:45 | Zamolxis | File Added: 2010-06-01_VCMI08bFlyHorsy.jpg | |
2012-03-01 14:36 | Warmonger | Relationship added | related to 0000889 |
2015-03-12 18:02 | SXX | Assigned To | => SXX |
2015-03-12 18:02 | SXX | Status | new => assigned |
2015-11-24 10:26 | SXX | Note Added: 0006105 | |
2015-11-24 10:26 | SXX | Status | assigned => resolved |
2015-11-24 10:26 | SXX | Fixed in Version | => 0.98f |
2015-11-24 10:26 | SXX | Resolution | open => fixed |
2022-04-12 09:17 | Povelitel | Status | resolved => closed |
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