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ID | Project | Category | View Status | Date Submitted | Last Update |
0000467 | VCMI | Mechanics - Adventure Map | public | 2010-05-30 12:35 | 2010-07-07 22:24 |
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Reporter | Zamolxis | |
Assigned To | Tow | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | AMD 5600+ | OS | Windows | OS Version | XP SP3 |
Product Version | 0.8b | |
Target Version | | Fixed in Version | | |
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Summary | 0000467: Notable difference in path calculation (introduced in 0.8b) |
Description | I've kept a separate copy of 0.8 and there I don't have the issue, so it was introduced in 0.8b. |
Steps To Reproduce | Take Neela in the VCMI_Tests map attached to 0000327 (she has to start with the low speed Golems in her army, so that you get the the situation in the attached screenshots). Take the Scholar, then the two Treasure Chests in front of the town. Then go for the gold piles (you'll have to fight guard for the first one, where you'll run into 0000098). After picking up the 3rd gold pile, you won't have enough MP to even pick up the crystal pile, while in H3 you'd still be able to move at least 3 tiles. |
Tags | No tags attached. |
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Attached Files | 2010-05-30_VCMIPath.jpg [^] (21,513 bytes) 2010-05-30 12:35
2010-05-30_H3Path.jpg [^] (27,782 bytes) 2010-05-30 12:36
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