MantisBT - VCMI
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0000467VCMIMechanics - Adventure Mappublic2010-05-30 12:352010-07-07 22:24
Zamolxis 
Tow 
normalminoralways
closedfixed 
AMD 5600+WindowsXP SP3
0.8b 
 
0000467: Notable difference in path calculation (introduced in 0.8b)
I've kept a separate copy of 0.8 and there I don't have the issue, so it was introduced in 0.8b.
Take Neela in the VCMI_Tests map attached to 0000327 (she has to start with the low speed Golems in her army, so that you get the the situation in the attached screenshots). Take the Scholar, then the two Treasure Chests in front of the town. Then go for the gold piles (you'll have to fight guard for the first one, where you'll run into 0000098). After picking up the 3rd gold pile, you won't have enough MP to even pick up the crystal pile, while in H3 you'd still be able to move at least 3 tiles.
No tags attached.
jpg 2010-05-30_VCMIPath.jpg (21,513) 2010-05-30 12:35
https://bugs.vcmi.eu/file_download.php?file_id=369&type=bug
jpg

jpg 2010-05-30_H3Path.jpg (27,782) 2010-05-30 12:36
https://bugs.vcmi.eu/file_download.php?file_id=370&type=bug
jpg
Issue History
2010-05-30 12:35ZamolxisNew Issue
2010-05-30 12:35ZamolxisFile Added: 2010-05-30_VCMIPath.jpg
2010-05-30 12:36ZamolxisFile Added: 2010-05-30_H3Path.jpg
2010-05-30 12:36ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=836#r836
2010-05-30 12:37ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=837#r837
2010-05-31 20:41TowNote Added: 0000897
2010-05-31 20:41TowStatusnew => resolved
2010-05-31 20:41TowResolutionopen => fixed
2010-05-31 20:41TowAssigned To => Tow
2010-07-07 22:24ZamolxisNote Added: 0001034
2010-07-07 22:24ZamolxisStatusresolved => closed

Notes
(0000897)
Tow   
2010-05-31 20:41   
Fixed in r1592.
(0001034)
Zamolxis   
2010-07-07 22:24   
Verified as fixed in 0.81