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IDProjectCategoryView StatusDate SubmittedLast Update
0000185VCMIMechanics - Battlespublic2009-10-19 20:122011-05-28 15:38
ReporterZamolxis 
Assigned ToTow dragon 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.74 
Target VersionFixed in Version0.84 
Summary0000185: The stack queue disappears if a stack is going to kill the last enemy remaining, from the moment the stack starts walking
DescriptionThe stack queue disappears if a stack is going to kill the last enemy remaining, from the moment the stack starts walking towards the target.
Additional InformationSee screenshot link in report 0000184: my Crystal Dragon just started walking towards the Pikeman, and the stack queue disappeared completely.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000051closedTow dragon Target creature loses stack size box from the moment the enemy shoots at it, or even starts to walk/fly towards it 

-  Notes
(0001653)
Tow (developer)
2011-03-18 23:25

I believe this has been fixed by changes in animation system made in 0.84.
(0001734)
Zamolxis (viewer)
2011-05-28 15:38

Confirmed as fixed in 0.84

- Issue History
Date Modified Username Field Change
2009-10-19 20:12 Zamolxis New Issue
2009-10-19 20:13 Zamolxis Relationship added related to 0000051
2011-03-18 23:25 Tow Note Added: 0001653
2011-03-18 23:25 Tow Status assigned => resolved
2011-03-18 23:25 Tow Fixed in Version => 0.84
2011-03-18 23:25 Tow Resolution open => fixed
2011-05-28 15:38 Zamolxis Note Added: 0001734
2011-05-28 15:38 Zamolxis Status resolved => closed

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