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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001702 | VCMI | Mechanics - Adventure Map | public | 2014-02-10 13:47 | 2023-05-12 14:51 | ||||||||
Reporter | Povelitel | ||||||||||||
Assigned To | Ivan | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.94e | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001702: Can't start SoD map | ||||||||||||
Description | Old world | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | ![]() | ||||||||||||
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(0004469) Ivan (developer) 2014-02-14 20:53 |
Quite similar situation here: "The special victory condition is to capture the Inferno at (74, 61, 1), but this town is already owned by Player 1 (red)." If a player, or team, already owns the specified town at the start of the game, the victory condition ‘Capture a specific town’ is satisfied immediately, and the game is over. Turning off flag "also applies to AI" in editor (Map properties, special victory condition) will fix this. But I don't think that fixing obviously incorrect maps should be done via vcmi. At most what I can do is to add custom victory conditions similar to what we have in campaigns. |
(0008617) Ivan (developer) 2023-05-12 14:51 |
Fixed in 1.3 |
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Date Modified | Username | Field | Change |
2014-02-10 13:47 | Povelitel | New Issue | |
2014-02-10 13:47 | Povelitel | File Added: OldWorld.h3m | |
2014-02-14 20:53 | Ivan | Note Added: 0004469 | |
2014-02-14 20:54 | Ivan | Status | new => acknowledged |
2016-08-28 04:02 | SXX | Relationship added | related to 0001742 |
2023-04-12 23:19 | Ivan | Assigned To | => Ivan |
2023-04-12 23:19 | Ivan | Status | acknowledged => confirmed |
2023-05-12 14:51 | Ivan | Note Added: 0008617 | |
2023-05-12 14:51 | Ivan | Status | confirmed => resolved |
2023-05-12 14:51 | Ivan | Resolution | open => fixed |
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