MantisBT - VCMI
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0001702VCMIMechanics - Adventure Mappublic2014-02-10 13:472023-10-10 13:48
Povelitel 
Ivan 
normalminorhave not tried
closedfixed 
0.94e 
 
0001702: Can't start SoD map
Old world
No tags attached.
related to 0001742acknowledged  If object that was set as loss condition is not owned by player on day 1 game ends with instant loss 
? OldWorld.h3m (141,754) 2014-02-10 13:47
https://bugs.vcmi.eu/file_download.php?file_id=1694&type=bug
Issue History
2014-02-10 13:47PovelitelNew Issue
2014-02-10 13:47PovelitelFile Added: OldWorld.h3m
2014-02-14 20:53IvanNote Added: 0004469
2014-02-14 20:54IvanStatusnew => acknowledged
2016-08-28 04:02SXXRelationship addedrelated to 0001742
2023-04-12 23:19IvanAssigned To => Ivan
2023-04-12 23:19IvanStatusacknowledged => confirmed
2023-05-12 14:51IvanNote Added: 0008617
2023-05-12 14:51IvanStatusconfirmed => resolved
2023-05-12 14:51IvanResolutionopen => fixed
2023-10-10 13:48PovelitelNote Added: 0008827
2023-10-10 13:48PovelitelStatusresolved => closed

Notes
(0004469)
Ivan   
2014-02-14 20:53   
Quite similar situation here:

"The special victory condition is to capture the Inferno at (74, 61, 1), but this town is already owned by Player 1 (red)."
If a player, or team, already owns the specified town at the start of the game, the victory condition ‘Capture a specific town’ is satisfied immediately, and the game is over.

Turning off flag "also applies to AI" in editor (Map properties, special victory condition) will fix this. But I don't think that fixing obviously incorrect maps should be done via vcmi.

At most what I can do is to add custom victory conditions similar to what we have in campaigns.
(0008617)
Ivan   
2023-05-12 14:51   
Fixed in 1.3
(0008827)
Povelitel   
2023-10-10 13:48   
no longer relevant