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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001702||VCMI||Mechanics - Adventure Map||public||2014-02-10 13:47||2023-05-12 14:51|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0001702: Can't start SoD map|
|Tags||No tags attached.|
|Attached Files||OldWorld.h3m [^] (141,754 bytes) 2014-02-10 13:47|
Quite similar situation here:
"The special victory condition is to capture the Inferno at (74, 61, 1), but this town is already owned by Player 1 (red)."
If a player, or team, already owns the specified town at the start of the game, the victory condition ‘Capture a specific town’ is satisfied immediately, and the game is over.
Turning off flag "also applies to AI" in editor (Map properties, special victory condition) will fix this. But I don't think that fixing obviously incorrect maps should be done via vcmi.
At most what I can do is to add custom victory conditions similar to what we have in campaigns.
|Fixed in 1.3|
|2014-02-10 13:47||Povelitel||New Issue|
|2014-02-10 13:47||Povelitel||File Added: OldWorld.h3m|
|2014-02-14 20:53||Ivan||Note Added: 0004469|
|2014-02-14 20:54||Ivan||Status||new => acknowledged|
|2016-08-28 04:02||SXX||Relationship added||related to 0001742|
|2023-04-12 23:19||Ivan||Assigned To||=> Ivan|
|2023-04-12 23:19||Ivan||Status||acknowledged => confirmed|
|2023-05-12 14:51||Ivan||Note Added: 0008617|
|2023-05-12 14:51||Ivan||Status||confirmed => resolved|
|2023-05-12 14:51||Ivan||Resolution||open => fixed|
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