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IDProjectCategoryView StatusDate SubmittedLast Update
0000130VCMIAI - Battlespublic2009-10-09 10:442011-03-03 16:27
ReporterSteven Aus 
Assigned ToTow 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.74 
Target VersionFixed in Version0.84 
Summary0000130: Sometimes in battles between player's ranged troops and enemy melee troops, the melee troops stay stuck.
DescriptionIt may be after they initially close to melee range and the ranged troops move away that they get stuck. Reasonably often in battles after you've moved away they don't close to melee range of your ranged attackers any more, and the melee troops just sit there allowing the ranged troops to pick them off.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000067closedTow Strange AI battle behavior (enemy Pikeman fighting Ammo Cart, while the rest of the enemy stacks remain stuck midfield) 
related to 0000225closedTow AI does not re-assess its attack each round, staying locked on the initial target, so if we block the access AI stops advancing 

-  Notes
(0001465)
Zamolxis (viewer)
2010-12-17 00:51

Probably related (if not duplicate) to 0000067
(0001481)
Tow (developer)
2011-01-15 02:57

r1910 brought a new battle AI, still very, very basic but the issue described here should be gone.
(0001607)
Zamolxis (viewer)
2011-03-03 16:27

New battle AI behaves differently now. Closing.

- Issue History
Date Modified Username Field Change
2009-10-09 10:44 Steven Aus New Issue
2010-12-17 00:50 Zamolxis Relationship added related to 0000067
2010-12-17 00:51 Zamolxis Note Added: 0001465
2010-12-17 00:58 Zamolxis Relationship added related to 0000225
2011-01-15 02:57 Tow Note Added: 0001481
2011-01-15 02:57 Tow Status new => resolved
2011-01-15 02:57 Tow Fixed in Version => 0.89
2011-01-15 02:57 Tow Resolution open => fixed
2011-01-15 02:57 Tow Assigned To => Tow
2011-03-03 16:27 Zamolxis Note Added: 0001607
2011-03-03 16:27 Zamolxis Status resolved => closed

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