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IDProjectCategoryView StatusDate SubmittedLast Update
0000067VCMIAI - Battlespublic2009-10-03 15:372011-03-02 23:38
ReporterTow dragon 
Assigned ToTow 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.72d 
Target VersionFixed in Version0.84 
Summary0000067: Strange AI battle behavior (enemy Pikeman fighting Ammo Cart, while the rest of the enemy stacks remain stuck midfield)
Description0.72d#09 Strange AI battle behavior: when 1 Pikeman started to 'fight' the Ammo Cart, the other 4 got stuck in the middle of the battlefield for 4-5 rounds:
http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view&current=090728-SamePikementbehaviorlateronw.jpg [^]

To reproduce, load the "Spell Learning" map attached to the post on the forum (above the report) and attack Pink hero (Tyris) with Sir Mullich. What I did was to use Defend for all my creatures continuously and shoot only with Ballista. One Pikeman got to my Phoenix and was killed in retaliation, but after another started 'fighting' the Ammo Cart, the others remained frozen for the next (about) 4 rounds, until my Ballista finally killed the Pikeman in front of Ammo Cart. Then they started advancing again. A couple were killed by Phoenix retaliations, but when after a 3rd Pikeman 'got angry' on my Ammo Cart again, the 4th one remained again stuck for a few rounds (until my Ballista killed the one next to the Cart):
http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view&current=090728-SamePikementbehaviorlateronw.jpg [^]
Additional InformationOriginally reported here: http://forum.vcmi.eu/viewtopic.php?p=3077#3077 [^]
TagsNo tags attached.
Attached Files

- Relationships
related to 0000130closedTow Sometimes in battles between player's ranged troops and enemy melee troops, the melee troops stay stuck. 
related to 0000225closedTow AI does not re-assess its attack each round, staying locked on the initial target, so if we block the access AI stops advancing 

-  Notes
(0000086)
majaczek (reporter)
2009-10-10 14:12

In wog with extended war machines units also attacks war machines frequently regardless of armies (but they not stuck)
(0000088)
Zamolxis (viewer)
2009-10-11 10:51

Well, in WoG it make sense, because there War Machines are actually worth something.

But the main problem is not that a pikeman started to fight with my Ammo Cart, but that all others remained stuck until I killed that pikeman. It was like killing the Ammo Cart was their only objective in battle (but even then they were not very smart, as one or two of them remained stuck in a position that kept the Ammo Cart out of their walking range).
(0001592)
Zamolxis (viewer)
2011-03-02 23:38

Not an issue anymore, following the new battle AI changes implemented in 0.84 (using the same steps to reproduce, the Pikemen didn't even touch my Ammo Cart anymore, but they all went to attack different creatures in my army, albeit with a preference for the Phoenix, which eventually got them all killed in Phoenix's retaliation).

- Issue History
Date Modified Username Field Change
2009-10-03 15:37 Tow dragon New Issue
2009-10-10 04:04 Zamolxis Severity minor => major
2009-10-10 04:04 Zamolxis Reproducibility have not tried => sometimes
2009-10-10 04:04 Zamolxis Description Updated View Revisions
2009-10-10 14:12 majaczek Note Added: 0000086
2009-10-11 10:51 Zamolxis Note Added: 0000088
2010-05-29 19:41 Zamolxis Summary Strange AI battle behavior => Strange AI battle behavior (enemy Pikeman fighting Ammo Cart, while the rest of the enemy stacks remain stuck midfield)
2010-05-29 19:41 Zamolxis Description Updated View Revisions
2010-05-29 19:43 Zamolxis Description Updated View Revisions
2010-05-29 19:45 Zamolxis Description Updated View Revisions
2010-05-29 19:45 Zamolxis Product Version => 0.72d
2010-12-17 00:50 Zamolxis Relationship added related to 0000130
2010-12-17 00:57 Zamolxis Relationship added related to 0000225
2011-03-02 23:38 Zamolxis Note Added: 0001592
2011-03-02 23:38 Zamolxis Status new => resolved
2011-03-02 23:38 Zamolxis Fixed in Version => 0.84
2011-03-02 23:38 Zamolxis Resolution open => fixed
2011-03-02 23:38 Zamolxis Assigned To => Tow
2011-03-02 23:38 Zamolxis Status resolved => closed

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