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IDProjectCategoryView StatusDate SubmittedLast Update
0000467VCMIMechanics - Adventure Mappublic2010-05-30 12:352010-07-07 22:24
ReporterZamolxis 
Assigned ToTow 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformAMD 5600+OSWindowsOS VersionXP SP3
Product Version0.8b 
Target VersionFixed in Version 
Summary0000467: Notable difference in path calculation (introduced in 0.8b)
DescriptionI've kept a separate copy of 0.8 and there I don't have the issue, so it was introduced in 0.8b.
Steps To ReproduceTake Neela in the VCMI_Tests map attached to 0000327 (she has to start with the low speed Golems in her army, so that you get the the situation in the attached screenshots). Take the Scholar, then the two Treasure Chests in front of the town. Then go for the gold piles (you'll have to fight guard for the first one, where you'll run into 0000098). After picking up the 3rd gold pile, you won't have enough MP to even pick up the crystal pile, while in H3 you'd still be able to move at least 3 tiles.
TagsNo tags attached.
Attached Filesjpg file icon 2010-05-30_VCMIPath.jpg [^] (21,513 bytes) 2010-05-30 12:35


jpg file icon 2010-05-30_H3Path.jpg [^] (27,782 bytes) 2010-05-30 12:36

- Relationships

-  Notes
(0000897)
Tow (developer)
2010-05-31 20:41

Fixed in r1592.
(0001034)
Zamolxis (viewer)
2010-07-07 22:24

Verified as fixed in 0.81

- Issue History
Date Modified Username Field Change
2010-05-30 12:35 Zamolxis New Issue
2010-05-30 12:35 Zamolxis File Added: 2010-05-30_VCMIPath.jpg
2010-05-30 12:36 Zamolxis File Added: 2010-05-30_H3Path.jpg
2010-05-30 12:36 Zamolxis Additional Information Updated View Revisions
2010-05-30 12:37 Zamolxis Additional Information Updated View Revisions
2010-05-31 20:41 Tow Note Added: 0000897
2010-05-31 20:41 Tow Status new => resolved
2010-05-31 20:41 Tow Resolution open => fixed
2010-05-31 20:41 Tow Assigned To => Tow
2010-07-07 22:24 Zamolxis Note Added: 0001034
2010-07-07 22:24 Zamolxis Status resolved => closed

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