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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001929 | VCMI | Mechanics - Adventure Map | public | 2014-11-06 10:30 | 2022-04-12 09:17 | ||||
Reporter | SXX | ||||||||
Assigned To | Ivan | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | PC | OS | Linux Kubuntu | OS Version | 14.04 | ||||
Product Version | 0.97 | ||||||||
Target Version | Fixed in Version | 0.98f | |||||||
Summary | 0001929: Game start: if hero selected pre-game and map have multiple start towns you'll get multiple clones of same hero | ||||||||
Description | Normally in HoMM3 you get one chosen hero and random one. | ||||||||
Steps To Reproduce | - Go to new game and choose map with multiple start towns, e.g "Reclamation". - Now click on "Show Advanced Options" and choose town/hero for you. - Begin the game. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
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Notes | |
(0005068) SXX (administrator) 2014-11-06 10:42 |
Not really sure how exactly VCMI handle heroes, but if engine expect them to be unique it's might be related to some other breakage I had in game. When one of my clone heroes level up (save can be found in 0001928) I was given choice between two skills: - "Bas Sorcery" (exactly like that) with icon from "Resistance". - Some normal skill with proper description that work properly. My hero already have Basic Sorcery so if I choose first one it's will be just upgrade me to advanced Sorcery, but right click on icon won't show description and make game crash. Should I even report this one as dedicated ticket or this just result of incorrect behavior of two cloned heroes in game? |
(0005069) AVS (administrator) 2014-11-06 10:53 |
Dedicated ticket (with relation to this one) is better. |
(0005070) AVS (administrator) 2014-11-06 10:54 |
Issue is not affects hero with index 0 (Orrin). |
(0005072) SXX (administrator) 2014-11-06 12:07 |
Just added other ticket about glitches I had: 0001930 Please set relation to this one because I can't do that. :-( |
(0006116) SXX (administrator) 2015-11-25 16:20 |
It's funny, but this one likely related to 0002277. I'm checked the code and CGameState::pickNextHeroType in fact has isUsedHero check, but of course it's not working. |
(0006146) SXX (administrator) 2015-12-05 07:52 |
Ivan has fixed that one: https://github.com/vcmi/vcmi/commit/89bf3592e3c4ed06dcfdf66d19e8a6f623e0e408 [^] Though I'm not entirely sure that everything work correctly so I'll do more testing in 0002277 |
Issue History | |||
Date Modified | Username | Field | Change |
2014-11-06 10:30 | SXX | New Issue | |
2014-11-06 10:42 | SXX | Note Added: 0005068 | |
2014-11-06 10:51 | AVS | Assigned To | => AVS |
2014-11-06 10:51 | AVS | Status | new => confirmed |
2014-11-06 10:53 | AVS | Note Added: 0005069 | |
2014-11-06 10:54 | AVS | Note Added: 0005070 | |
2014-11-06 12:07 | SXX | Note Added: 0005072 | |
2014-11-06 12:41 | AVS | Relationship added | related to 0001930 |
2015-11-25 16:15 | SXX | Relationship added | related to 0002277 |
2015-11-25 16:20 | SXX | Note Added: 0006116 | |
2015-12-05 07:52 | SXX | Note Added: 0006146 | |
2015-12-05 07:52 | SXX | Status | confirmed => resolved |
2015-12-05 07:52 | SXX | Fixed in Version | => 0.98f |
2015-12-05 07:52 | SXX | Resolution | open => fixed |
2015-12-05 07:52 | SXX | Assigned To | AVS => Ivan |
2022-04-12 09:17 | Povelitel | Status | resolved => closed |
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