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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002277 | VCMI | Mechanics - Other | public | 2015-10-03 21:56 | 2022-04-12 11:04 | ||||
Reporter | SXX | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.98d | ||||||||
Target Version | Fixed in Version | 0.99 | |||||||
Summary | 0002277: Random heroes always have subID of zero and don't inherit predefined options | ||||||||
Description | This is problem specific for Obj::RANDOM_HERO. Any heroes that was spawned from random hero object on map are never fully initialized. Also if hero chosen by GameState::randomizeObject had predefined skills/spells/etc in map options those won't be used at all. I find that issue because at least "RemoveObject::applyGs" use subID for ID in available heroes pool. So when map only have limited number of heroes allowed and they all spawned as "RANDOM_HERO" they won't back into pool after defeat / dismiss. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | SXX_TELEPORT_Heroes_non-random.h3m [^] (9,592 bytes) 2015-10-04 13:42 SXX_TELEPORT_Heroes_random.h3m [^] (9,594 bytes) 2015-10-04 13:42 SXX_TELEPORT_Heroes_random_predefined.h3m [^] (9,641 bytes) 2015-10-04 13:42 SXX_Hero_subID_bug.h3m [^] (1,865 bytes) 2015-12-05 08:02 | ||||||||
Relationships | |||||||||||
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Notes | |
(0005904) Warmonger (administrator) 2015-10-04 09:13 edited on: 2015-10-04 16:29 |
Where do random heroes come from? How to place one in map editor? |
(0005905) SXX (administrator) 2015-10-04 13:35 edited on: 2015-10-04 13:42 |
It's icon is next to last in list. Just before "Hero Placeholder". |
(0005906) SXX (administrator) 2015-10-04 13:58 |
Just in case uploaded few maps where I find that issue. |
(0006115) SXX (administrator) 2015-11-25 16:15 |
It's funny how this bug likely related to one of first bugs I ever reported for VCMI. :-) |
(0006147) SXX (administrator) 2015-12-05 07:54 |
Ivan commit fixed that at least partially: https://github.com/vcmi/vcmi/commit/89bf3592e3c4ed06dcfdf66d19e8a6f623e0e408 [^] Though I'm not yet 100% sure that all data related to random and non-random heroes are loaded properly from map settings. So I'll do more testing of this one later one. |
(0006682) SXX (administrator) 2016-09-18 07:08 |
First I that Ivan's changes fixed object property loading so army, skills and spells were fine for quite some time. Now I find out what cause exactly subID problem and looks like everything should be fine now: https://github.com/vcmi/vcmi/commit/635c48f889d8d642ac1fb7517222356498bd0953 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2015-10-03 21:56 | SXX | New Issue | |
2015-10-04 09:13 | Warmonger | Note Added: 0005904 | |
2015-10-04 13:35 | SXX | Note Added: 0005905 | |
2015-10-04 13:42 | SXX | File Added: SXX_TELEPORT_Heroes_non-random.h3m | |
2015-10-04 13:42 | SXX | File Added: SXX_TELEPORT_Heroes_random.h3m | |
2015-10-04 13:42 | SXX | File Added: SXX_TELEPORT_Heroes_random_predefined.h3m | |
2015-10-04 13:42 | SXX | Note Edited: 0005905 | View Revisions |
2015-10-04 13:58 | SXX | Note Added: 0005906 | |
2015-10-04 16:29 | Warmonger | Note Edited: 0005904 | View Revisions |
2015-11-25 16:15 | SXX | Relationship added | related to 0001929 |
2015-11-25 16:15 | SXX | Note Added: 0006115 | |
2015-12-05 07:54 | SXX | Note Added: 0006147 | |
2015-12-05 08:02 | SXX | File Added: SXX_Hero_subID_bug.h3m | |
2016-09-12 03:26 | SXX | Assigned To | => SXX |
2016-09-12 03:26 | SXX | Status | new => assigned |
2016-09-18 01:39 | SXX | Relationship added | related to 0002127 |
2016-09-18 07:08 | SXX | Note Added: 0006682 | |
2016-09-18 07:08 | SXX | Status | assigned => resolved |
2016-09-18 07:08 | SXX | Fixed in Version | => 0.99 |
2016-09-18 07:08 | SXX | Resolution | open => fixed |
2022-04-12 11:04 | Povelitel | Status | resolved => closed |
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