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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000954 | VCMI | AI - Adventure Map | public | 2012-05-09 07:37 | 2014-05-30 17:41 | ||||
| Reporter | Warmonger | ||||||||
| Assigned To | Tow | ||||||||
| Priority | normal | Severity | crash | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | PC | OS | Windows 7 | OS Version | SP1 | ||||
| Product Version | 0.88 | ||||||||
| Target Version | 0.89 | Fixed in Version | 0.9 | ||||||
| Summary | 0000954: AI crashes after losing hero on enemy's turn | ||||||||
| Description | When AI is attacked during another players turn and it looses hero, it will crash when it gets its turn. | ||||||||
| Additional Information | Seems to be related to pathfinder. Assertion fail: assert(hero == getHero(hero->id)); CGameState.cpp(2765) | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Relationships |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2012-05-09 07:37 | Warmonger | New Issue | |
| 2012-05-09 07:37 | Warmonger | Status | new => assigned |
| 2012-05-09 07:37 | Warmonger | Assigned To | => Tow |
| 2012-05-09 07:40 | Warmonger | Additional Information Updated | View Revisions |
| 2012-06-10 06:57 | Warmonger | Relationship added | has duplicate 0000998 |
| 2012-06-13 20:03 | Warmonger | Relationship added | has duplicate 0001002 |
| 2012-06-23 15:46 | Ivan | Relationship added | has duplicate 0001018 |
| 2012-06-30 23:52 | Tow | Note Added: 0002782 | |
| 2012-06-30 23:52 | Tow | Status | assigned => resolved |
| 2012-06-30 23:52 | Tow | Fixed in Version | => 0.9 |
| 2012-06-30 23:52 | Tow | Resolution | open => fixed |
| 2014-05-30 17:41 | beegee | Status | resolved => closed |
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