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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000734 | VCMI | Mechanics - Battles | public | 2011-05-29 11:54 | 2014-05-30 17:40 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Warmonger | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | AMD 5600+ | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 0.84 | ||||||||
Target Version | Fixed in Version | 0.85 | |||||||
Summary | 0000734: If no town defenders set by map editor, VCMI autogenerates some, with extra buggy behaviour afterwards since 0.84b | ||||||||
Description | Take Inteus in the map attached to 0000707: A. The closest town above him is Dungeon. In map editor there's no Customize setting for defenders. Bugs: > In 0.84, you'll find autogenerated defenders as normal stack (we see them already if we r-click on the town before attacking) > In 0.84b & 0.85c, there are further bugs, see below: - When attacking, they have no stack size box, and they are shown as 0 in stack queue - If we defeat them, we get 0 experience and defender had 0 casualties - If we enter town afterwards we find them there again, with 0 in stack - We can select them in town's garrison and move them in our army - We can then go into battles with them as part of our army - If we protect them until the end of the battle, or have them killed, either way the game doesn't crash :) B. The next town to the left is a Rampart. That one has the Customize box checked in Map Editor, but no creatures actually given. - The only bug here is that VCMI autogenerates defenders, only this time there's a real stack, which behaves normally (once we kill it, it's really gone) If by any chance my version of the map changed since I uploaded it to 0000707, you can also take the saved game attached here (0.84b compatible). | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2011-05-29_0 Defenders 1.jpg [^] (280,120 bytes) 2011-05-29 11:54
2011-05-29_0 Defenders 2.jpg [^] (93,690 bytes) 2011-05-29 11:54 2011-05-29_0 Defenders 3.jpg [^] (89,235 bytes) 2011-05-29 11:55 2011-05-29_0 Defenders 4.jpg [^] (48,819 bytes) 2011-05-29 11:55 2011-05-29_0 Defenders 5.jpg [^] (28,095 bytes) 2011-05-29 11:56 2011-05-29_0 Defenders.7z [^] (82,536 bytes) 2011-05-29 11:57 | ||||||||
Notes | |
(0001746) Zamolxis (viewer) 2011-05-29 12:10 |
There are actually 2 bugs in this report (noticed after creating it): - old bug: VCMI autogenerates defenders even if it shouldn't - new (0.84b) bug: the defenders can be 0 in stack, with further buggy behaviour afterwards If you can fix both now, I'll leave it as it is. If you can fix only the new bug, then I'll create another report for the old bug. |
(0001748) Warmonger (administrator) 2011-05-29 12:40 |
Fixed in r 2156. Someone added additional condition which returned 0 growth if there was no apropriate dwelling. Makes sense, but it still worked fine before this change. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-05-29 11:54 | Zamolxis | New Issue | |
2011-05-29 11:54 | Zamolxis | Status | new => assigned |
2011-05-29 11:54 | Zamolxis | Assigned To | => Tow dragon |
2011-05-29 11:54 | Zamolxis | File Added: 2011-05-29_0 Defenders 1.jpg | |
2011-05-29 11:54 | Zamolxis | File Added: 2011-05-29_0 Defenders 2.jpg | |
2011-05-29 11:55 | Zamolxis | File Added: 2011-05-29_0 Defenders 3.jpg | |
2011-05-29 11:55 | Zamolxis | Reproducibility | have not tried => always |
2011-05-29 11:55 | Zamolxis | File Added: 2011-05-29_0 Defenders 4.jpg | |
2011-05-29 11:56 | Warmonger | Assigned To | Tow dragon => Warmonger |
2011-05-29 11:56 | Zamolxis | File Added: 2011-05-29_0 Defenders 5.jpg | |
2011-05-29 11:57 | Zamolxis | File Added: 2011-05-29_0 Defenders.7z | |
2011-05-29 12:04 | Zamolxis | Product Version | 0.84c => 0.84 |
2011-05-29 12:04 | Zamolxis | Summary | If no town defenders set by map editor, VCMI autogenerates some since 0.84b, with buggy behaviour afterwards => If no town defenders set by map editor, VCMI autogenerates some, with buggy behaviour afterwards since 0.84b |
2011-05-29 12:04 | Zamolxis | Description Updated | View Revisions |
2011-05-29 12:05 | Zamolxis | Summary | If no town defenders set by map editor, VCMI autogenerates some, with buggy behaviour afterwards since 0.84b => If no town defenders set by map editor, VCMI autogenerates some, with extra buggy behaviour afterwards since 0.84b |
2011-05-29 12:10 | Zamolxis | Note Added: 0001746 | |
2011-05-29 12:40 | Warmonger | Note Added: 0001748 | |
2011-05-29 12:40 | Warmonger | Status | assigned => resolved |
2011-05-29 12:40 | Warmonger | Fixed in Version | => 0.89 |
2011-05-29 12:40 | Warmonger | Resolution | open => fixed |
2014-05-30 17:40 | beegee | Status | resolved => closed |
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