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Summary | 0000734: If no town defenders set by map editor, VCMI autogenerates some, with extra buggy behaviour afterwards since 0.84b | ||
Revision | 2011-05-29 12:04 by Zamolxis | ||
Description | Take Inteus in the map attached to 0000707: A. The closest town above him is Dungeon. In map editor there's no Customize setting for defenders. Bugs: > In 0.84, you'll find autogenerated defenders as normal stack (we see them already if we r-click on the town before attacking) > In 0.84b & 0.85c, there are further bugs, see below: - When attacking, they have no stack size box, and they are shown as 0 in stack queue - If we defeat them, we get 0 experience and defender had 0 casualties - If we enter town afterwards we find them there again, with 0 in stack - We can select them in town's garrison and move them in our army - We can then go into battles with them as part of our army - If we protect them until the end of the battle, or have them killed, either way the game doesn't crash :) B. The next town to the left is a Rampart. That one has the Customize box checked in Map Editor, but no creatures actually given. - The only bug here is that VCMI autogenerates defenders, only this time there's a real stack, which behaves normally (once we kill it, it's really gone) If by any chance my version of the map changed since I uploaded it to 0000707, you can also take the saved game attached here (0.84b compatible). |
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Revision | 2011-05-29 11:57 by Zamolxis | ||
Description | Take Inteus in the map attached to 0000707: A. The closest town above him is Dungeon. In map editor there's no Customize setting for defenders. Bugs: - VCMI autogenerates defenders: Troglodytes or Harpies (we see them already if we r-click on the town before attacking) - When attacking, they have no stack size box, and they are shown as 0 in stack queue - If we defeat them, we get 0 experience and defender had 0 casualties - If we enter town afterwards we find them there again, with 0 in stack - We can select them in town's garrison and move them in our army - We can then go into battles with them as part of our army - If we protect them until the end of the battle, or have them killed, either way the game doesn't crash :) B. The next town to the left is a Rampart. That one has the Customize box checked in Map Editor, but no creatures actually given. - The only bug here is that VCMI autogenerates defenders, only this time there's a real stack, which behaves normally (once we kill it, it's really gone) Happens only in 0.84b & 0.84c, not in 0.84. If by any chance my version of the map changed since I uploaded it to 0000707, you can also take the saved game attached here. |
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