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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000548 | VCMI | GUI - PreGame | public | 2010-07-25 23:20 | 2014-09-02 12:30 | ||||||||
Reporter | Ivan | ||||||||||||
Assigned To | Tow | ||||||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.81b | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000548: [Pregame] It is possible to select artifact as start bonus (or receive it as random) even without hero | ||||||||||||
Description | In H3 this bonus is blocked if you don't have hero at start In VCMI we can get it in both cases (select or random) with error messages if no hero found. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | requirements.h3m [^] (2,632 bytes) 2010-07-28 15:04 | ||||||||||||
Notes | |
(0001220) Tow (developer) 2010-07-28 13:29 |
Not reproducible for me, please attach a test map. One remark though - VCMI behaves here slightly different from OH3. Artifact may be chosen as bonus if player has one or more starting heroes (or one is generated). [OH3 generally disallowed artifact bonus when player had multiple starting heroes, that seemed to be a bug for me.] But that shouldn't cause the described behaviour (error message of not founding hero). |
(0001222) Ivan (developer) 2010-07-28 15:03 |
I've attached my test map "Building requirements" This is what I've found: Leaving bonus as random sometimes will result in giving you artifact as starting without checking presence of hero (= error message "no heroes") Possibility to select artifact without heroes most possibly was caused by constantly editing map: 1)open scenario selection in VCMI 2)remove starting heroes in map editor So this part is hardly a bug - checking all maps for changes will be too much IMO While I tried to reproduce this found a similar one - you can't select resource as starting bonus on some maps (like Arrogance, Brave New World, my test map) |
(0001223) Tow (developer) 2010-07-28 15:16 |
So the bug is only in receiving artifact as random bonus where player starts with no hero? > While I tried to reproduce this found a similar one - you can't select resource > as starting bonus on some maps (like Arrogance, Brave New World, my test map) It works for me - you can select resource after selecting starting town. With random town resource cannot be selected, since VCMI wouldn't know which resource it is. This is consistent with OH3 behaviour. |
(0001240) majaczek (reporter) 2010-07-29 15:18 |
for random it will be mithrill :P somewhat joke - but may be as feature anyway |
Issue History | |||
Date Modified | Username | Field | Change |
2010-07-25 23:20 | Ivan | New Issue | |
2010-07-28 13:29 | Tow | Note Added: 0001220 | |
2010-07-28 13:29 | Tow | Assigned To | => Tow |
2010-07-28 13:29 | Tow | Status | new => feedback |
2010-07-28 15:03 | Ivan | Note Added: 0001222 | |
2010-07-28 15:03 | Ivan | Status | feedback => assigned |
2010-07-28 15:04 | Ivan | File Added: requirements.h3m | |
2010-07-28 15:16 | Tow | Note Added: 0001223 | |
2010-07-29 15:18 | majaczek | Note Added: 0001240 | |
2014-09-02 12:30 | Warmonger | Category | Mechanics - Other => GUI - PreGame |
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