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(0001220)
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Tow
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2010-07-28 13:29
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Not reproducible for me, please attach a test map.
One remark though - VCMI behaves here slightly different from OH3. Artifact may be chosen as bonus if player has one or more starting heroes (or one is generated). [OH3 generally disallowed artifact bonus when player had multiple starting heroes, that seemed to be a bug for me.]
But that shouldn't cause the described behaviour (error message of not founding hero). |
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(0001222)
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Ivan
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2010-07-28 15:03
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I've attached my test map "Building requirements"
This is what I've found:
Leaving bonus as random sometimes will result in giving you artifact as starting without checking presence of hero (= error message "no heroes")
Possibility to select artifact without heroes most possibly was caused by constantly editing map:
1)open scenario selection in VCMI
2)remove starting heroes in map editor
So this part is hardly a bug - checking all maps for changes will be too much IMO
While I tried to reproduce this found a similar one - you can't select resource as starting bonus on some maps (like Arrogance, Brave New World, my test map) |
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(0001223)
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Tow
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2010-07-28 15:16
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So the bug is only in receiving artifact as random bonus where player starts with no hero?
> While I tried to reproduce this found a similar one - you can't select resource
> as starting bonus on some maps (like Arrogance, Brave New World, my test map)
It works for me - you can select resource after selecting starting town. With random town resource cannot be selected, since VCMI wouldn't know which resource it is. This is consistent with OH3 behaviour. |
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for random it will be mithrill :P
somewhat joke - but may be as feature anyway |
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