Anonymous | Login | 2024-12-03 17:24 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000039 | VCMI | GUI - Town screen | public | 2009-10-02 12:21 | 2010-07-04 00:38 | ||||
Reporter | Steven Aus | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.74 | ||||||||
Target Version | Fixed in Version | 0.8 | |||||||
Summary | 0000039: Sometimes extra cosmetic town buildings aren't placed in town screen as Hall is upgraded. | ||||||||
Description | An example in the attached save game (Back for Revenge map) - some Rampart towns have the extra cosmetic buildings when the Hall is built to a certain level and some don't. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | BackForRevengeMapSave.7z [^] (111,227 bytes) 2009-10-02 12:21 | ||||||||
Relationships | ||||||
|
Notes | |
(0000019) Zamolxis (viewer) 2009-10-02 13:32 |
Also reported as 0.73#78 (http://forum.vcmi.eu/viewtopic.php?p=3570#3570 [^]) : Rampart Town Hall upgrade is missing some huts that should be added to the town screen: VCMI (http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view¤t=2009-09-12_VCMIRampartTownHall.jpg [^]) vs H3 (http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view¤t=2009-09-12_H3RampartTownHall.jpg [^]) |
(0000020) Zamolxis (viewer) 2009-10-02 13:34 |
Probably related also to 0.73#34.3, reported by pHOMM, indicating various town screen elements not included in some upgrades at Necropolis: "in necropolis if u compare blacksmith u will see differences(in front/under th blacksmith there some thombs in h3) and between wraithhouse and skeleton house there are differences, also if u hover a skeleton house u will see that un h3 yellow border interrupts(for other buildings and towns same) and in VCMI it's like a space around building which erases the background" (http://forum.vcmi.eu/viewtopic.php?p=3190#3190 [^]) |
(0000519) Ivan (developer) 2009-12-29 14:01 |
Fixed in 1404 - cosmetic buildings behavior should be correct now |
(0001007) Zamolxis (viewer) 2010-07-04 00:37 |
Verified as fixed in 0.81. Next to Rampart, also Necropolis & Conflux have cosmetic town screen objects which gradually appear with every upgrade of the town hall, but they all work fine now. Please re-open if otherwise. |
Issue History | |||
Date Modified | Username | Field | Change |
2009-10-02 12:21 | Steven Aus | New Issue | |
2009-10-02 12:21 | Steven Aus | File Added: BackForRevengeMapSave.7z | |
2009-10-02 13:32 | Zamolxis | Note Added: 0000019 | |
2009-10-02 13:34 | Zamolxis | Note Added: 0000020 | |
2009-10-02 13:45 | Zamolxis | Category | GUI - town screen => |
2009-10-02 14:00 | Zamolxis | Note Added: 0000021 | |
2009-10-02 14:00 | Zamolxis | Note Deleted: 0000021 | |
2009-10-04 16:00 | OnionKnight | Relationship added | has duplicate 0000106 |
2009-12-29 14:01 | Ivan | Note Added: 0000519 | |
2009-12-29 14:01 | Ivan | Status | assigned => resolved |
2009-12-29 14:01 | Ivan | Fixed in Version | => 0.89 |
2009-12-29 14:01 | Ivan | Resolution | open => fixed |
2010-07-04 00:37 | Zamolxis | Note Added: 0001007 | |
2010-07-04 00:37 | Zamolxis | Status | resolved => closed |
Copyright © 2000 - 2024 MantisBT Team |