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IDProjectCategoryView StatusDate SubmittedLast Update
0000376VCMIGUI - Town screenpublic2010-02-20 00:262011-09-20 16:04
ReporterZamolxis 
Assigned ToTow 
PrioritylowSeveritytrivialReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.75 
Target VersionFixed in Version0.82 
Summary0000376: In Recruit Creature window, when 2 resources are needed, they are a bit too close to each other and gold is second (unlike H3)
DescriptionIn Recruit Creature windows where 2 resources are needed for purchase, they are displayed too close to each other and in reversed order as compared to H3. See screenshots attached to 0000375: In H3 Gold was first, and there was some space between it and the other resource. In VCMI they look too close to each other.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000798closedIvan R-click on town dwelling: the Cost Per Troop resources are not well aligned for high level creatures + other minor discrepancies 

-  Notes
(0001000)
Ivan (developer)
2010-06-30 19:31

Fixed in r1626
(0002038)
Zamolxis (viewer)
2011-09-20 16:04

Checked in 0.86 and confirmed as fixed

- Issue History
Date Modified Username Field Change
2010-02-20 00:26 Zamolxis New Issue
2010-02-20 05:15 Zamolxis Summary In Recruit Creature window, if there are 2 resources, they are displayed too close and in reversed order => In Recruit Creature window, when 2 resources are needed, they are a bit too close to each other and gold is second (unlike H3)
2010-02-20 05:15 Zamolxis Description Updated View Revisions
2010-06-30 19:31 Ivan Note Added: 0001000
2010-06-30 19:31 Ivan Status assigned => resolved
2010-06-30 19:31 Ivan Resolution open => fixed
2010-07-07 22:20 Zamolxis Fixed in Version => 0.89
2011-09-20 16:02 Zamolxis Relationship added related to 0000798
2011-09-20 16:04 Zamolxis Note Added: 0002038
2011-09-20 16:04 Zamolxis Status resolved => closed

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