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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003122 | VCMI | Other | public | 2020-05-10 07:19 | 2020-05-10 07:19 | ||||||||
Reporter | misiokles | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Windows | OS | PC | OS Version | 10 | ||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003122: Unfinished or not working VCMI bonuses. | ||||||||||||
Description | In file https://github.com/vcmi/vcmi/blob/8bfe510e9ca33a75acc4c98267fc866cd068524f/lib/HeroBonus.h [^] we can read about few "unfinished" (?) or not working bonuses. They are bonuses mostly for commanders (?). 1. BONUS_NAME(EXP_MULTIPLIER)/* val - percent of additional exp gained by stack/commander (base value 100)*/\ 2. BONUS_NAME(ADDITIONAL_UNITS) /*val of units with id = subtype will be added to hero's army at the beginning of battle */\ 3. BONUS_NAME(SPOILS_OF_WAR) /*val * 10^-6 * gained exp resources of subtype will be given to hero after battle*/\ It would be cool to have them working ;) | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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Date Modified | Username | Field | Change |
2020-05-10 07:19 | misiokles | New Issue |
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