|Anonymous | Login||2021-03-08 05:35 UTC|
|My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003103||VCMI||Mechanics - Town structures||public||2020-01-21 18:11||2020-05-31 23:47|
|Target Version||Fixed in Version|
|Summary||0003103: The spells in Mage Guild in town should be re-generated after "Restart Scenario".|
|Description||When I was playing the campaign "Dragon Slayer", after game started the first thing I did is going to the town to check the Level 4 spells in Mage Guild, I will restart the scenario if the spell is not what I wanted.|
But I found each time the spells are the same as previous, unless I go to "Main Menu" and start the campaign again. In original H3, the spells will be re-randomly generated after "Restart Scenario".
|Steps To Reproduce||1. Start a Campaign Scenario;|
2. Go to a town with Mage Guild, check the spells;
3. Choose "Restart Scenario";
4. Go to the town again;
The spells should be changed.
The spells are totally the same as previous.
|Tags||No tags attached.|
|Looking at this one, need to understand the full set of events that occurs upon campaign mission start and where to best fit a random generator re-seeding.|
|2020-01-21 18:11||toneyisnow||New Issue|
|2020-05-31 23:46||Shalthrea||Assigned To||=> Shalthrea|
|2020-05-31 23:46||Shalthrea||Status||new => assigned|
|2020-05-31 23:47||Shalthrea||Note Added: 0007907|
|Copyright © 2000 - 2021 MantisBT Team|