MantisBT

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0003103VCMIMechanics - Town structurespublic2020-01-21 18:112020-05-31 23:47
Reportertoneyisnow 
Assigned ToShalthrea 
PriorityhighSeverityminorReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version0.99 
Target VersionFixed in Version 
Summary0003103: The spells in Mage Guild in town should be re-generated after "Restart Scenario".
DescriptionWhen I was playing the campaign "Dragon Slayer", after game started the first thing I did is going to the town to check the Level 4 spells in Mage Guild, I will restart the scenario if the spell is not what I wanted.
But I found each time the spells are the same as previous, unless I go to "Main Menu" and start the campaign again. In original H3, the spells will be re-randomly generated after "Restart Scenario".
Steps To Reproduce1. Start a Campaign Scenario;
2. Go to a town with Mage Guild, check the spells;
3. Choose "Restart Scenario";
4. Go to the town again;

Expected:
The spells should be changed.
Actual:
The spells are totally the same as previous.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0007907)
Shalthrea (developer)
2020-05-31 23:47

Looking at this one, need to understand the full set of events that occurs upon campaign mission start and where to best fit a random generator re-seeding.

- Issue History
Date Modified Username Field Change
2020-01-21 18:11 toneyisnow New Issue
2020-05-31 23:46 Shalthrea Assigned To => Shalthrea
2020-05-31 23:46 Shalthrea Status new => assigned
2020-05-31 23:47 Shalthrea Note Added: 0007907

Site | Forums | Wiki | Slack | GitHub


Copyright © 2000 - 2020 MantisBT Team
Hosting provided by DigitalOcean