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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003103 | VCMI | Mechanics - Town structures | public | 2020-01-21 18:11 | 2020-05-31 23:47 | ||||||||
Reporter | toneyisnow | ||||||||||||
Assigned To | Shalthrea | ||||||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003103: The spells in Mage Guild in town should be re-generated after "Restart Scenario". | ||||||||||||
Description | When I was playing the campaign "Dragon Slayer", after game started the first thing I did is going to the town to check the Level 4 spells in Mage Guild, I will restart the scenario if the spell is not what I wanted. But I found each time the spells are the same as previous, unless I go to "Main Menu" and start the campaign again. In original H3, the spells will be re-randomly generated after "Restart Scenario". | ||||||||||||
Steps To Reproduce | 1. Start a Campaign Scenario; 2. Go to a town with Mage Guild, check the spells; 3. Choose "Restart Scenario"; 4. Go to the town again; Expected: The spells should be changed. Actual: The spells are totally the same as previous. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0007907) Shalthrea (developer) 2020-05-31 23:47 |
Looking at this one, need to understand the full set of events that occurs upon campaign mission start and where to best fit a random generator re-seeding. |
Issue History | |||
Date Modified | Username | Field | Change |
2020-01-21 18:11 | toneyisnow | New Issue | |
2020-05-31 23:46 | Shalthrea | Assigned To | => Shalthrea |
2020-05-31 23:46 | Shalthrea | Status | new => assigned |
2020-05-31 23:47 | Shalthrea | Note Added: 0007907 |
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