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ID | Project | Category | View Status | Date Submitted | Last Update |
0003011 | VCMI | GUI - Town screen | public | 2018-09-29 20:08 | 2018-10-31 20:49 |
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Reporter | Andruids | |
Assigned To | Godric | |
Priority | low | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | PC | OS | Windows | OS Version | 8.1 |
Product Version | 0.99 | |
Target Version | | Fixed in Version | 1.next | |
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Summary | 0003011: Mod's path instead of a name in growth-booster skill |
Description | Inspired by Macron's modified skills, I wanted to make a new skill that raised creature growth in towns, but the source shown in the town screen is taken from the skills unique identifier, which gives a bizarre effect (especially if the mod is a part of another mod). Shouldn't the information be taken from the name of the skill, similarly to artifacts and fort/horde/grail buildings? |
Tags | No tags attached. |
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Attached Files | vcmi gov.jpg [^] (308,917 bytes) 2018-09-29 20:08
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