MantisBT - VCMI | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003011 | VCMI | GUI - Town screen | public | 2018-09-29 20:08 | 2018-10-31 20:49 |
Reporter | Andruids | ||||
Assigned To | Godric | ||||
Priority | low | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 8.1 |
Product Version | 0.99 | ||||
Target Version | Fixed in Version | 1.next | |||
Summary | 0003011: Mod's path instead of a name in growth-booster skill | ||||
Description | Inspired by Macron's modified skills, I wanted to make a new skill that raised creature growth in towns, but the source shown in the town screen is taken from the skills unique identifier, which gives a bizarre effect (especially if the mod is a part of another mod). Shouldn't the information be taken from the name of the skill, similarly to artifacts and fort/horde/grail buildings? | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | vcmi gov.jpg (308,917) 2018-09-29 20:08 https://bugs.vcmi.eu/file_download.php?file_id=2952&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2018-09-29 20:08 | Andruids | New Issue | |||
2018-09-29 20:08 | Andruids | File Added: vcmi gov.jpg | |||
2018-09-30 02:32 | Andruids | Note Added: 0007656 | |||
2018-10-29 20:37 | Godric | Assigned To | => Godric | ||
2018-10-29 20:37 | Godric | Status | new => assigned | ||
2018-10-31 20:49 | Godric | Note Added: 0007659 | |||
2018-10-31 20:49 | Godric | Status | assigned => resolved | ||
2018-10-31 20:49 | Godric | Resolution | open => fixed | ||
2018-10-31 20:49 | Godric | Fixed in Version | => 1.next |
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