MantisBT - VCMI | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003011 | VCMI | GUI - Town screen | public | 2018-09-29 20:08 | 2018-10-31 20:49 |
| Reporter | Andruids | ||||
| Assigned To | Godric | ||||
| Priority | low | Severity | feature | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | PC | OS | Windows | OS Version | 8.1 |
| Product Version | 0.99 | ||||
| Target Version | Fixed in Version | 1.next | |||
| Summary | 0003011: Mod's path instead of a name in growth-booster skill | ||||
| Description | Inspired by Macron's modified skills, I wanted to make a new skill that raised creature growth in towns, but the source shown in the town screen is taken from the skills unique identifier, which gives a bizarre effect (especially if the mod is a part of another mod). Shouldn't the information be taken from the name of the skill, similarly to artifacts and fort/horde/grail buildings? | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | https://bugs.vcmi.eu/file_download.php?file_id=2952&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2018-09-29 20:08 | Andruids | New Issue | |||
| 2018-09-29 20:08 | Andruids | File Added: vcmi gov.jpg | |||
| 2018-09-30 02:32 | Andruids | Note Added: 0007656 | |||
| 2018-10-29 20:37 | Godric | Assigned To | => Godric | ||
| 2018-10-29 20:37 | Godric | Status | new => assigned | ||
| 2018-10-31 20:49 | Godric | Note Added: 0007659 | |||
| 2018-10-31 20:49 | Godric | Status | assigned => resolved | ||
| 2018-10-31 20:49 | Godric | Resolution | open => fixed | ||
| 2018-10-31 20:49 | Godric | Fixed in Version | => 1.next | ||
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